12-27-2006, 06:57 PM | #1 |
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Dear, Fortress Forever Development Team.
People have been suggesting that the mod will have more of a QWTF feel, which I assume that is Quake World Team Fortress. I have never played this ever. I am a bit confused as to what people are refering to as far as game feel, when the refer to this game. is it more fantasy, then TFC, or is it simply, movement controls, more fast paced like original Unreal Tournament is.
also one more thing, When Will FF Out? hehe just kidding, umm but yea how will the game feel, be different then Half-Life's TFC. |
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12-27-2006, 07:50 PM | #2 | ||
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Scuzzy |
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12-27-2006, 07:55 PM | #3 |
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Location: Austin, Texas
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he can't see what you said, but oh well
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12-27-2006, 09:50 PM | #4 |
Useless
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Play QWTF and you'll know exactly what they're after. See the stickied thread.
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12-27-2006, 09:50 PM | #5 | |
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Quote:
Scuzzy |
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12-27-2006, 10:12 PM | #6 |
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QWTF feels like TFC, it just has different techniques and limitations (trimping and concing come to mind)
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12-27-2006, 10:22 PM | #7 |
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No, man, it doesn't. It... it really doesn't.
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12-27-2006, 10:26 PM | #8 |
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I think it does.
I just had a quick go and I reckon they feel similar. |
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12-28-2006, 04:21 AM | #9 |
Fear teh crowbar.
Retired FF Staff
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Is there a freeware download of QWTF? I'll try it and add my thoughts to the debate.
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12-28-2006, 04:31 AM | #10 |
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i cant relate a game as old as QWTF to tfc as the movement feels glitchy. i downloaded it before i made this thread, couldnt really get an idea.
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12-28-2006, 10:41 AM | #11 |
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Differences to TF1.5: (TF1.5 is not Fortress Forever, but the old game for the old Half-Life (Orange cover!), after being mutilated by heavily drugged developers)
(Super)Shotgun feels Different (quakish, not hl-ish) Rockets are _way_ faster Conc-effect is the disgusting "stumble-left-and-right" effect You can trimp up and down (bunnyhop on ascending slope to gain height and lose speed, on descending to win less height and gain speed (second version as of yet not implemented in ff)) Scouts have Flashbangs instead of caltrops Snipers have flares as gren2 Whole gameplay is much faster, even though I'm not sure if you can look around as fast as you want to, while bunnyhopping (like in TFC and not like ETF). No speedcap for bunnyhops Reload can't be canceled |
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12-28-2006, 11:05 AM | #12 | |
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Quote:
http://forums.fortress-forever.com/s...2&postcount=21 Last edited by o_pizzahut; 12-28-2006 at 11:41 AM. |
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12-29-2006, 09:39 PM | #13 | |
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12-30-2006, 08:09 AM | #14 | |
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(in quake you can just hold down spacebar to jump... only for a few hops, but then you can just let go of spacebar and just hold it down again immediatley..our mouse2/whatever you have +jump bound to.) the air control is very similar, only things i can think of that is different is the little things, like not being able to shoot a rocket after you start reloading to cancel the reload, etc. and the rockets shoot way faster in qwtf, there isnt HH concing. and the conc effect.. well actually the conc effect is a pretty big deal, the tfc and qwtf conc effect are very very different. |
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12-30-2006, 09:12 PM | #15 |
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If you can't "feel" the similarities between qwtf and tfc then you obviously haven't spent enough time as they're basically on the same engine. Air control and movement will probably hit home the most.
That said they are very, very different games. |
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12-30-2006, 09:31 PM | #16 | |
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Quote:
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