Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-16-2010, 05:08 PM   #12
FEDOR
 
Join Date: Jan 2010
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
tl;dr version: For the most part the damage in this game is based on consistency. Snipers derail this.

Quote:
Originally Posted by SSCUJO View Post
its seems that you don't want to change the sniper bridget but rather remove it and replace it. a sniper is defined by long range and high damage, in every game. thats the deal.
You are biased to hell. Understandable, of course, since this is probably the only class you really love, but the truth is the truth -- sniper really is out of place. No class consistently gets instant kills across maps, save snipers. That is out of how many classes again? The spy is the only other class that has a solid gib weapon, and yet it happens to be an in-your-face thing that requires patience. Never mind the fact that anyone who is used to the game has a good chance of spotting and countering spy movements, but that is a different argument.

Fuck, change rifles to fire African tribal monkey poison frog darts that damage over time 5x as much as medic poison and travel fast enough to require a little bit of prediction. Remove most of the fully-charged rifle damage and make the victims suffer penalties, such as extra explosion damage taken or something. These are just random bull-shit ideas to counter the main problem at hand: Instant kills from across the map belong in the more realistic war games like CSS, MW2.

The weird hit boxes do not help the problem much, either.
FEDOR is offline  


 

Tags
argument, balance, long range, mechanics, sniper


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:43 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.