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Old 09-25-2007, 07:46 PM   #121
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Quote:
Originally Posted by groovyf
The gren tosses are listed in my first post on page 1
So essentially yes there is a built in double press script meaning if i bind q "toggleone" then first press will prime and second press will toss.
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Old 09-26-2007, 01:17 AM   #122
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on the spy menu is has *last used disguise*, anyone know the command for that? thanks.
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Old 09-26-2007, 08:58 AM   #123
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Quote:
Originally Posted by Dr.Satan
So essentially yes there is a built in double press script meaning if i bind q "toggleone" then first press will prime and second press will toss.
Yup, that's the one
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Old 09-26-2007, 05:09 PM   #124
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I have a question about the spy:

If I am the spy and i'm disguised whatever weapon I am holding is reflected as the disguised class' weapon...i get this.

My question is if i'm a spy disguised as say a soldier, the spy and the solly weapon slots don't match up;

Here's how I see it

slot1 = spy knife / solly c-bar
slot2 = spy tranq / solly single shotty
slot 3 = spy super shotty / solly super shotty

BUT here is where I struggle

slot4 = spy nailgun / solly nothing
slot5 = spy nothing / solly RPG

ANOTHER EXAMPLE IS THE DEMO:

slot1 = spy knife / demo c-bar
slot2 = spy tranq / demo single shotty
slot3 = spy super shotty / demo nothing
slot4 = spy nailgun / demo GL
slot5 = spy nothing / demo PL

can someone help me understand how this works?
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Old 09-28-2007, 08:14 PM   #125
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anyone?
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Old 09-29-2007, 12:36 AM   #126
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It's actually not done by slots.
Generally, the knife goes to melee weapons, the tranq goes to the class's special weapon, the SSG goes to SG/SSG, and the nailgun goes to the nailgun.

I'll try to get a list or something.

Code:
Class/Weapon  |  Knife  | Tranquilizer | Super Shotgun | Nailgun
-----------------------------------------------------------------
Scout         | Crowbar |   Nailgun*   |    Shotgun    | Nailgun
Sniper        | Crowbar | Sniper Rifle |   Autorifle*  | Nailgun
Soldier       | Crowbar |     RPG      | Super Shotgun | Shotgun
Demoman       | Crowbar |     PL*      |    Shotgun*   |   GL*
Medic         | Medkit  |     SNG      | Super Shotgun | Nailgun
HWGuy         | Crowbar |     AC       | Super Shotgun | Shotgun
Pyro          | Crowbar | Flamethrower*|    Shotgun*   |   IC*
Spy           |  Knife  | Tranquilizer | Super Shotgun | Nailgun
Engineer      | Wrench  |   Railgun    | Super Shotgun | Railgun*
*needs confirmation

Last edited by paranoidkirb; 09-29-2007 at 12:45 AM.
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Old 09-29-2007, 09:42 PM   #127
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you rock man that's exactly what i needed
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Old 09-29-2007, 11:50 PM   #128
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went through and tested it heres what i came up with, used yoru table but made the corrections that updated it

Code:
Class/Weapon  |  Knife  | Tranquilizer | Super Shotgun | Nailgun
-----------------------------------------------------------------
Scout         | Crowbar |   Nailgun   |    Shotgun    |  Shotgun
Sniper          Crowbar | Sniper Rifle|   Autorifle   | Nailgun
Soldier       | Crowbar |     Shotgun | Super Shotgun | RPG
Demoman       | Crowbar |     shotgun |    PL         |   GL
Medic         | Medkit  |     shotgun | Super Shotgun | SNG
HWGuy         | Crowbar |     shotgun | Super Shotgun | AC
Pyro          | Crowbar | shotgun     |  Flamethrower |   IC*
Spy           |  Knife  | Tranquilizer| Super Shotgun | Nailgun
Engineer      | Wrench  |   Railgun   | Super Shotgun | Supershotgun
know prolly doenst look as nice but this is it tested and updated. thanks kirb for the layout

edit: i fixed it
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Old 09-30-2007, 06:18 AM   #129
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i think it looks awesome! thanks guys, I have been trying to incorporate a script similar to DarK_TaO's spy script (announces what weapon it looks like you are holding when diguised) with you spy script Porkchop! That was the last thing i was struggling with and i think i finally have it!

now i just have to set it up to dl like yours is so other people can check it out!
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Old 09-30-2007, 06:09 PM   #130
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if need any help would be glad and willing to assist, hit me up on yahoo or pm me in here if need anything, and if you need me to improve or add/change my spy script hit me up.
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Old 10-01-2007, 04:03 PM   #131
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sweet, i'm at work right now but i will probably hit you up later tonight just to see how it looks and what not!
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Old 10-01-2007, 05:35 PM   #132
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Thanks a lot guys, I added it to the Cfgs. Thanks again. ^^
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Old 10-01-2007, 06:04 PM   #133
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what no special thanks to people in the "cfg bible"? Also need to add instructions to those who are new to cfg and doesnt know how to view them. Just an extra messure. When i released cfg packs for tfc and FF(which i do privatly because i customize for user) need to mention how to change/add to cfg in the readme text ^_^ overall decent work good job and hope it works for others. Need some input ill be glad, figured researve that for when or if you ask
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Old 10-01-2007, 06:46 PM   #134
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ok guys I am still having trouble with one of my scripts:

alias +stab "wait; +attack; wait; alias stab -stab"
alias -stab "-attack; wait; scloak; wait; alais stab +stab"
alias stab "+stab"
bind f "stab"

Now what i want is for it to just stab once and then silent cloak. What i'm looking for is a button you press to get a back stab on someone that will instantly silent cloak once you get the stab, so that no one knows what just happened. IF done right you then have a disguise still and can uncloak a few seconds down the road, but this way no one see's what happened.

The problem is that for some reason it just keeps stabbing like a toggle script and i have to hit f again to stop it. I always though + / - meant press and release...am i wrong or what am i missing here?
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Old 10-01-2007, 08:17 PM   #135
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alias +stab "+attack"
alias -stab "-attack; wait; scloak"

bind mouse1 "+stab"


but i think there is a delay from next time you can cloak if im not mistaken. that will take some tweeking to how long it will take. but this is what you need for what you were tryign to pull off with your code
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Old 10-01-2007, 08:55 PM   #136
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awesome...ty, i'm still testing for the delay, but i will post once i have it. I just also knew something was wrong with my logistics so i figured i would post n find out!
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Old 10-01-2007, 09:03 PM   #137
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glad to help, granted you were close to doin the toggle fire script which can be handy for sniping lol. Need anything else post!
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Old 10-02-2007, 04:52 PM   #138
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Quote:
Originally Posted by PorkChopVII
what no special thanks to people in the "cfg bible"? Also need to add instructions to those who are new to cfg and doesnt know how to view them. Just an extra messure. When i released cfg packs for tfc and FF(which i do privatly because i customize for user) need to mention how to change/add to cfg in the readme text ^_^ overall decent work good job and hope it works for others. Need some input ill be glad, figured researve that for when or if you ask
Yes there are special thanks to people, I forgot to put the credits.txt. There are also instructions, for each .cfg file. I'll need to work them out a bit more I guess.

Have you finished your auto spam script? ^^

BTW: Do you have MSN/ICQ? IF you do, send it by e-mail, it'll be easier to talk ^^
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Old 10-02-2007, 05:41 PM   #139
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what i was refering to was not discribing what the script does. but how to open the file and save the file in the readme .
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Old 10-03-2007, 01:12 AM   #140
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Quote:
Originally Posted by PorkChopVII
alias +stab "+attack"
alias -stab "-attack; wait; scloak"

bind mouse1 "+stab"


but i think there is a delay from next time you can cloak if im not mistaken. that will take some tweeking to how long it will take. but this is what you need for what you were tryign to pull off with your code
Finally got it tested and it works like a charm, w/out any waits...
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