12-28-2007, 09:35 PM | #1 |
Join Date: Mar 2007
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[WIP] Bocaburgers
I started working on this today. The latest version was a beta, so I will work on fixing some of the complaints that players had then i will continue with the port to FF.
First things first, how do you extract all of the models/textures that have been zipped into the .BSP? EDIT: Never mind, I got them out. Last edited by nodnarb; 12-28-2007 at 09:44 PM. |
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12-29-2007, 12:23 AM | #2 |
Join Date: Mar 2007
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I tried compiling it with FF entities, but it crashed. I am trying again...hopefully this time I'll be able to play. =/
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12-29-2007, 01:18 AM | #3 |
OHH! OHHH NOOO!
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*hopes*
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12-29-2007, 01:20 AM | #4 |
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I guess clarifications that the compile crashed would be nice. Still compiling.
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12-29-2007, 08:07 PM | #5 |
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ehh.. no good. I'm not going to spend that much time on a compile with no rad just to see if entities work. sorry guys.
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12-30-2007, 12:28 AM | #6 |
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please dont stop with it, It would be so nice to have that map arround!
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12-30-2007, 03:24 AM | #7 | |
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Quote:
- (Proverbs 12:24) that just made me laugh nod...but seriously I love your maps don't stop! Just compile overnight or something!
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12-30-2007, 03:34 AM | #8 | |
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Quote:
I'm done. sorry guys. I shall be lazy. Glad you like my maps. |
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12-30-2007, 03:40 AM | #9 |
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what's wrong with it? Why is it taking so long?
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12-30-2007, 03:57 AM | #10 |
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I guess just because it is so huge. I have no idea to be honest. it keeps getting stuck on "portalflow"
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12-30-2007, 04:00 AM | #11 |
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odd
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12-31-2007, 01:04 AM | #12 |
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are you stopped with it now then?
can you not give the project to someone else? It would be so nice to have this one arround |
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12-31-2007, 01:09 AM | #13 |
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uhh...I didn't make the map...it was a port.
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12-31-2007, 01:19 AM | #14 |
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the port project then, You can give it to someone else meaby then? Some people are really waiting for this one its a classic map, They like some fun maps and especially when everything is big
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12-31-2007, 01:36 AM | #15 |
Join Date: Mar 2007
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uh..sure...if someone is stupid enough to take it on then yes.
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12-31-2007, 01:40 AM | #16 |
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Why are you stupid then haha, Dous the port take alot time then?
I hope really (that someone is stupid enough) that someone do it |
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12-31-2007, 02:18 AM | #17 |
Join Date: Mar 2007
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Did you not read this thread? 7:30 pm to 1:00pm the next...no where near done.. I didn't even compile the lighting.
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12-31-2007, 06:40 AM | #18 |
Nutcracker
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Can't you just add some health/ammo packs and some spawn points, why does this need to be recompiled?
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12-31-2007, 03:36 PM | #19 |
Join Date: Mar 2007
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You have to change the ladder entities for one, which envolves adding brushes.
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12-31-2007, 06:31 PM | #20 |
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Are you trying to compile a map that was decompiled? I hear that tends to fuck things up.
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