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Old 09-30-2007, 01:24 AM   #1
BumGravy
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ff_flow beta1 Release + Movie added!

FF Flow, the fight for control of a sinkhole filled with water.

Download Gameplay Movie Here! (27 MB)

Download Map Here! (12 MB)

Thanks to Caesium and his crew for starring in my movie - filmed on #tf-pickup Multiplay server.











Things to do list:

*Round off edges on and around cap point so flag room is less "sticky"
*Remove spawn room nearest the front door and just have 1 spawn room in each base
* Make ammo bags in respawns spawn faster
*Change cave-access to water-access
*Add no-build entities to spawn rooms
*Finish outside extremities, ie tops of waterfalls
*Add falling water sound effects

Last edited by BumGravy; 10-08-2007 at 04:09 PM.
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Old 09-30-2007, 01:46 AM   #2
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BUMGRAVY!

u are an orgasmic monkey!

ps. ur gonna abuse the hell outa those waterfall textures of urs arent u?
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Old 09-30-2007, 02:11 AM   #3
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It looks absolutely pantscreaming-tastic. Great work buddy! (|:
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Old 09-30-2007, 02:18 AM   #4
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.

wow, fps staying above 50 with all that running water? It looks very impressive either way lol. Very hot map
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Old 09-30-2007, 02:24 AM   #5
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You are truly a master.
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Old 09-30-2007, 02:51 AM   #6
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all screesnhots taken over 200 fps, a bit better than monkey
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Old 09-30-2007, 04:03 AM   #7
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its not downloading properly...
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Old 09-30-2007, 04:20 AM   #8
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you must've been working on this one for quite some time now, but it's the first i see of it, so you've kept this quite a secret Exterior looks great especially.
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Old 09-30-2007, 04:24 AM   #9
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That catchline reminds me of Red vs. blue and blood gulch.


"You ever wonder why we're here?"
"That's one of life's great mysteries isn't it? Why are we here? Is there a god, and did he put us here for a purpose? I don't know man...but it keeps me up at night."
"..."
"..."
"What? I meant why are we HERE, in this canyon?"
"Oh, uh, I don't know."
"What about all the stuff about god?"
"Oh? Nothing."
"I mean, the only reason we have a red base over here is because they have a blue base over there. And the only reason they have a blue base over there, is because we have a red base over here. II mean, if we pulled out today, they'd have TWO bases in the middle of a box canyon. Whoop-de-fucking-doo."


Also, awesome looking map, downloading
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Old 09-30-2007, 04:27 AM   #10
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Quote:
Originally Posted by Desyphur
"You ever wonder why we're here?"
"That's one of life's great mysteries isn't it? Why are we here? Is there a god, and did he put us here for a purpose? I don't know man...but it keeps me up at night."
"..."
"..."
"What? I meant why are we HERE, in this canyon?"
"Oh, uh, I don't know."
"What about all the stuff about god?"
"Oh? Nothing."
"I mean, the only reason we have a red base over here is because they have a blue base over there. And the only reason they have a blue base over there, is because we have a red base over here. II mean, if we pulled out today, they'd have TWO bases in the middle of a box canyon. Whoop-de-fucking-doo."
lol, that fit perfectly with me, i just beat halo 1 fir the first time
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Old 09-30-2007, 04:29 AM   #11
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What difficulty? It's a great game
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Old 09-30-2007, 04:31 AM   #12
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i dont even remember what difficulty it was on, probably normal whatever that is
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Old 09-30-2007, 04:32 AM   #13
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Normal is normal

I'm beating it on Heroic, cause Legendary kicked my butt and I got tired of it xD
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Old 09-30-2007, 04:54 AM   #14
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download keeps crapping out >_<
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Old 09-30-2007, 04:56 AM   #15
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SORRY! Link fixed tell me if it craps out. See first post.
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Old 09-30-2007, 05:10 AM   #16
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Okay, I gave it a look over. Here are my thoughts.

Before I go any further, let me say that the map truly is beautiful. You take advantage of the Source engine like I used to take advantage of my ex girlfriend. ^.~

Now, the screenies and the talking points:

Quote:


I do not know if you intended it, but you can build a SG in this little attic area above the main entrance. Sadly, it does not look like it can aim downwards and shoot at the main entrance, but it might be able to catch people coming in from the skywalk. :3
Quote:


This is the underground cave-ish sort of area. It does not make sense to me that the stone would be growing over the concrete like this; rather, the concrete should be over the stone.
Quote:


That swell attic again - am I really supposed to be able to get up here? It is a bit of a pain as Soldier, but once you do you can drop some hellfire on incoming enemies and the like. Demoman could safely lay a pipe trap from up here and have little fear of retribution (save for from the rooftop).
Quote:


This was taken on top of one of the base's half-circles on the roof... it is mostly clipped off, so I figure you are not supposed to be able to get up here, but I could.
Quote:


Once I got up to the roof, I discovered that this ledge is too high to be able to jump up to it unassisted (I had to rocket jump). It would be nice if there was some kind of block, step, light fixture, SOMETHING here so you could hop up here after getting up top - after all, to get to the roof you probably have to RJ, nade jump, etc., and you might not be able to afford the health.
Quote:


The skybox in this map is very high - I like a good high skybox, but some things have to be fixed. There has to be a way to hide showing the insides of the base like this when you are rocketing up into the air.
Quote:


The waterfall cliffs on the side look sorta bare. All that water and no plant life? If it can be managed, it would be nice if there were some trees along the sides (a very healthy amount). Something to give the illusion of this being a valley in a forest. That would serve to improve the map a bit. And a tree or two in the yard would not hurt entirely (though if it impedes your map design too much, they are expendable - not too important, just would be nice).
Quote:


Again, since there is a high skybox, you can see that the waterfall just starts out of nowhere. It would be nice if you could see the river that feeds this.
Quote:


Nothing graphically wrong here, just a note on sound - you should be able to hear a soft generator hum when you walk under these. Very nice touch.
That is all I have to say about the map. It really is quite beautiful. Please keep a high skybox and try to work around seeing through walls and such (as depicted above). It is very fun to get really high in this map and land on the enemy's roof. (:

Great work buddy, truly.

Oh, and my man, try using http://www.savefile.com in the future. You can save files up to 60 MB and there is much less bullshit than the site you used. Upload, get a download link, distribute. People can just go to the link and start downloading. No bullshit timers or anything like that. ^.~

Here is an example of some random Firefox extension that you can just download to see how well it works.
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Old 09-30-2007, 05:18 AM   #17
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mirror'd!!!
http://www.ozfortress.com/maps/ff/ff_flow_b1
i added _b1 to the filename if thats okay

Last edited by kam; 09-30-2007 at 11:37 AM.
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Old 09-30-2007, 07:50 PM   #18
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Id like to test this for gameplay. If someone puts it on a server please let me know.
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Old 10-01-2007, 10:48 AM   #19
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It's not bad ......... High_security was better

Wouldnt mind playing it properly though with other players
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Old 10-01-2007, 05:04 PM   #20
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Quote:
Originally Posted by BumGravy
Id like to test this for gameplay. If someone puts it on a server please let me know.
I'll download it and put it in the rotation on my server.
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