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Old 04-08-2008, 03:05 AM   #1
greenday5494
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How many of you hated previous versions, came back, and loved 2.0? PART 2!

[Message from Admin: Keep it on topic this time.]

on to other things

Topic.
BTW, i loved 1.0, 1.1, 1.11, and 2.0. The same could be said with other versions, such as you hated 1.1, and then you loved 1.11, etc. Oh, and, i've seen many people loving 2.0 just because of the bug fixes. BTW, we need to update the Hint System badly, it still talks about overheating and crap, and it really confuses newbies.

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Old 04-08-2008, 03:13 AM   #2
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i knew someone would do that.
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Old 04-08-2008, 03:14 AM   #3
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Quote:
Originally Posted by greenday5494
i knew someone would do that.
been playing since day 1 of release, loved all the versions, game is awsome.
though 2.0 is best imo
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Old 04-08-2008, 03:19 AM   #4
greenday5494
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lol. i never crashed once in any version, except in 2.0. With waterpolo. On my 8800GT, 2GB of RAM, and a 5600+ X2. In DX7 mode. My old geforce4MX, 2500+, 1GB of RAM got 30FPS in DX7. my 8800GT gets 17. And crashes. No one has fixed yet.


>_>
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>_<
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Old 04-08-2008, 03:22 AM   #5
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That's the only way i can play in waterpolo without getting 5FPS. and DX7 makes it harder to see spies, etc. DX7 makes it harder to play.

LOL i just read your sig.
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Old 04-08-2008, 03:23 AM   #6
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I've loved every version, at least in part. They've all needed work, 2.0 is no exception.
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Old 04-08-2008, 03:26 AM   #7
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hell, i thought 1.0 was the best thing i ever played. Until 1.1. Then i thought that was the greatest thing i've ever played. Until 1.11. It goes on.
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Old 04-08-2008, 03:37 AM   #8
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kinda random, but does my new avatar look retarded? i dunno, doesnt look "greendayish" without my little intergation room and the merc saying "TELL US WHERE THE OTHER SPY IS!" spy saying "No." merc "SHIT!" It's kinda an inside joke on another forum, but w/e.

BTW, that is me with the hat on. the girl next to me is my sister.
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Old 04-08-2008, 03:44 AM   #9
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lol Off topic greenday? Oh the Irony

But yeah I never left FF in 1.0, I stayed the whole way and plan to do so for future patches
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Old 04-08-2008, 03:47 AM   #10
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yea i noitced that when i posted that rofl.


i think, IMO, 1.11 was the golden boy. 2.0 is great, but the HWGuy is a little weak and annoying

BTW, you can talk about the sniper a little bit (lol), but just how it changed in 2.0, that means, no agureing, no talking about future plans, suggestions, ideas, etc. keep all that in Kube's thread.
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Old 04-08-2008, 06:21 AM   #11
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I don't like 2.0 as much as 1.1, although I'm not a fan of 1.1 either. 1.0 was the best, IMHO... it was the purest TF experience the game has had thus far.

SG's are too strong, medics are too strong, HW's needs to go back to his 1.0 mechanic but with simply less damage, dispensers are too strong, explosions are too large, jump pads need to be destructible, snipers need to be made useful, pyros either need more armor or more speed depending on the role the devs want them to play, flamethrower needs to do less damage, IC needs to do more damage, burn level 2 needs to do more damage, burn level 3 needs to do less damage, scouts don't need cells, EMP's need to be revamped, Engineer damage tables need to be looked at (as an example, he takes 15 less damage from a rocket than all other classes... I'm not talking about health, I'm talking about total damage), spy gas grenade needs to have a wider effect, concs need to distort the area they go off at less (none at all would be preferred), pyro napalm needs to do damage to people who jump over them (makes them pretty much useless for area denial), flamethrower range needs to be reduced, flamethrower needs to be able to ignite people when they run through it/when the pyro passes his flamethrower over them...

I could go on, really =\.
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Old 04-08-2008, 06:34 AM   #12
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Quote:
Originally Posted by Credge
SG's are too strong, medics are too strong, HW's needs to go back to his 1.0 mechanic but with simply less damage, dispensers are too strong, explosions are too large, jump pads need to be destructible, snipers need to be made useful, pyros either need more armor or more speed depending on the role the devs want them to play, flamethrower needs to do less damage, IC needs to do more damage, burn level 2 needs to do more damage, burn level 3 needs to do less damage, scouts don't need cells, EMP's need to be revamped, Engineer damage tables need to be looked at (as an example, he takes 15 less damage from a rocket than all other classes... I'm not talking about health, I'm talking about total damage), spy gas grenade needs to have a wider effect, concs need to distort the area they go off at less (none at all would be preferred), pyro napalm needs to do damage to people who jump over them (makes them pretty much useless for area denial), flamethrower range needs to be reduced, flamethrower needs to be able to ignite people when they run through it/when the pyro passes his flamethrower over them...

I could go on, really =\.
- SGS definitely need tweaking; the new push is cool but it shouldn't stop me from strafing side to side and getting out of the way.
- Medics & Scouts are too strong with their nailguns or rather just SNG/NG in general.
- I tbh like the 2.0 hwguy but thats just me.
- Dispensers are fine as it is. Though I'm not sure if the explosion damage really is dependent on the amount of ammo inside of it.
- Jumppads destructible... not 2 sure (it requires you to press jump now)
- Snipers definitely need some love.
- Only thing wrong with pyro himself is that he gets only gets 2 frags and starts with 4 napalm... wtf? should be other way around or 2/2.
- Not sure on damages
- EMP needs to be able to blow up other grenades in the area except nail bombs...
- Yea engineer damages are a little funky...
- Gas grenade, mhm gas... yes either bigger effect or smaller "hit" radius. Same goes for napalm (at least width wise).
- You want or don't want the distortion effect for conc?
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Old 04-08-2008, 06:41 AM   #13
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1.0-1.11 was almost unplayable for me through no fault of the games'. My router was one of three models that is verified as incompatible with source games. So, I got random disconnects (messages like "Disconnect: ." or "Disconnect: |jd&*8aN") and random "Paused" messages that would force me to reconnect. (see this video for reference)

Yet, I stuck with it because I knew they were not the game-specific bugs. Now, I have a new router and it is a huge relief; no problems whatsoever when playing.

As for balancing tweaks, yeah, I'd say there could be a few that would help out.
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Old 04-08-2008, 07:18 AM   #14
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Quote:
Originally Posted by ensiform
- I tbh like the 2.0 hwguy but thats just me.
Not enough damage, inability to lower his ROF and COF without stopping to fire (requires foreknowledge of what the enemy will do)

Quote:
- Dispensers are fine as it is. Though I'm not sure if the explosion damage really is dependent on the amount of ammo inside of it.
It does. It also effects the radius. It requires a simple 20% to take out a scout at a choke point.

Quote:
- Jumppads destructible... not 2 sure (it requires you to press jump now)
Doesn't really fix the problem.

Quote:
- Only thing wrong with pyro himself is that he gets only gets 2 frags and starts with 4 napalm... wtf? should be other way around or 2/2.
Pyro is underclassed on both O and D. Need someone to break a D? Bring a medic or demo. Need someone to defend a tight hall? Better to use a soldier.

Quote:
- You want or don't want the distortion effect for conc?
I don't. Currently, you can't see anything going on on the other side of it, not because there isn't anything going on over there... but because it doesn't render anything but the level when the conc effect goes on.

It shouldn't even do it to begin with. TFC conc effect plz.
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Old 04-08-2008, 09:40 AM   #15
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TFC conc effect plz.
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Old 04-08-2008, 01:13 PM   #16
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I liked 1.0. Sure there was problems, but well what game doesn't have problems when its first released.

1.1 was an improvement but there was still problems. Again its just starting up so of course there will be glitches and weird things. The HW was badly nerfed.

2.0 (should have been 1.2 really) made it more noob friendly. There was one big problem introduced, the indestructible mancannon. With that and the way the concs act now, the scouts really seem to fly through most maps and when you have someone thats good with the scout, they are pretty much unstoppable.
Snipers were nerfed a little too (runs for cover).

But I don't give up on games that I really like when I see great future potential.
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Old 04-08-2008, 01:48 PM   #17
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Quote:
Originally Posted by Credge
TFC conc effect plz.
Perhaps make the TFC conc effect BUT use the distortion for the ring
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Old 04-08-2008, 04:15 PM   #18
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Quote:
Originally Posted by Circuitous
I've loved every version, at least in part. They've all needed work, 2.0 is no exception.
Agreed...it started good and got better. I will say though, that 2.0 is far more of a finished product that both of the previous ones. The list of improvements in 2.0 is really damn long, all the way from the nail grenade and noise the HW gun's bullets make as they whiz past, to the Pyro's flame thrower.

Yes, and the jump pads need to be destructable.
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Old 04-08-2008, 06:40 PM   #19
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also, the HW needs a server-side sound for when he spins up. and, of course, animations.
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Old 04-08-2008, 08:23 PM   #20
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Which player's client?
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