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Old 11-15-2008, 02:11 PM   #21
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The 'No Dynamic Light' flag only affects the lights, not every other dynamic light source (rockets etc).

The only reason for having the 'No Dynamic Lights' unchecked is if you want your light to swing on a wire, and from what I can see, your lights do not and cannot swing :P
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Old 11-15-2008, 04:36 PM   #22
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light or light_spot: not expensive.

light or light_spot with an "appearance" set: kind of expensive.

point_spotlight: not expensive, unless you have loads of them.

point_spotlight with 'No Dynamic Light' unchecked: very expensive. By default the point_spotlight makes a dynamic light pointing in the same direction. In almost every case you want to disable that and replace it with a light_spot.
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Old 11-15-2008, 09:45 PM   #23
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Quote:
Originally Posted by OneManArmy
This map would be a cap-fest...
What do you mean?

You've seen one room out of 4, not including the yard. The only room I've worked on thus far is half the size of monkeys main room and is much less open with smaller entrances and exits.



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The 'No Dynamic Light' flag only affects the lights, not every other dynamic light source (rockets etc).
No, it does. Firing a rocket or a gun in a dimly lit area no longer gives you a d-light. This saddens me greatly. It also gave me an FPS boost of about 120 in that room.
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Old 11-15-2008, 10:09 PM   #24
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Quote:
Originally Posted by Credge
No, it does. Firing a rocket or a gun in a dimly lit area no longer gives you a d-light.
Do you mean that rocket D-lights dont work unless you have a point_spotlight with the D-light flag "on" ? Cause almost every FF map doesnt have dynamic point_spotlights but rocket D-lights work np.
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Old 11-15-2008, 10:14 PM   #25
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Yep. My light colors were just close enough to the actual colors to not notice the d-lights firing. I changed them slightly and I can see them. GG colors.

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Last edited by Credge; 11-15-2008 at 10:27 PM.
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Old 11-21-2008, 04:59 AM   #26
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Worked on the next room some. Got the basic design down, looking to spruce it up with some bits and pieces. Unsure on the light placements.



In the next screen, the light that my cross hairs are on is going to move. Dunno why I put it there.



The pink block is a WIP area. SHHH IT'S A SECRET!



Not as exciting as the other room. There was a real PITA part of this room that I'm not going to take screenshots of. It's in the roof. The two segments meeting is where the problem was. Took me a while to figure out a solution, but once I did it was fairly smooth.

Not sold on the lighting yet. Dunno what to do with it.
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Old 11-21-2008, 07:11 AM   #27
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i love these wall textures and floor textures too, more ppl should use these.
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Old 11-21-2008, 07:51 AM   #28
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It's from the blunka textures that got released with 2.1
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Old 11-21-2008, 04:42 PM   #29
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imo the one with the FF logo is nice but it isn't made for large surfaces, makes it repetitive.
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Old 11-21-2008, 09:44 PM   #30
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Quote:
Originally Posted by BlisTer
imo the one with the FF logo is nice but it isn't made for large surfaces, makes it repetitive.
I agree. It also looks weird on the surface where it is cut off in the middle. I'd go for a different floor texture.
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Old 11-22-2008, 04:16 AM   #31
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Quote:
Originally Posted by squeek.
I agree. It also looks weird on the surface where it is cut off in the middle. I'd go for a different floor texture.
I probably will. Not really liking the floor texture options though. The new Blunkka stuff is really solid, but the floor stuff is a tad repetitive.

I think the FF texture in my first room looks alright, but in the bigger, more open room where you can see it better it needs something different. Need to think about that one a bit.
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