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Old 03-19-2007, 11:17 PM   #1
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Team Fortress 2

I'm pissed with valve about making tf2 cartoony. Any thoughts?

Last edited by FUEL Doc; 03-27-2007 at 07:04 PM.
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Old 03-19-2007, 11:20 PM   #2
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I'm pissed with FUEL Doc about making this thread. Any thoughts?
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Old 03-26-2007, 10:21 PM   #3
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Quote:
Originally Posted by Elkz
I'm pissed with FUEL Doc about making this thread. Any thoughts?
Suck my big juicy balls
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Old 03-19-2007, 11:22 PM   #4
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I'm in agreeance with Elkz about FUEL Doc making this thread. My thoughts? IBTL.
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Old 03-19-2007, 11:46 PM   #5
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tf2 looks good. the rumors of no bhop and grenade being a selectable weapon is concerning though.
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Old 03-20-2007, 12:02 AM   #6
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Quote:
Originally Posted by tu!
tf2 looks good. the rumors of no bhop and grenade being a selectable weapon is concerning though.
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Old 03-20-2007, 12:05 AM   #7
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what the holy fuck? cite these grenade rumours please? i havn't heard these before.
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Old 03-20-2007, 12:15 AM   #8
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Quote:
Originally Posted by mervaka
what the holy fuck? cite these grenade rumours please? i havn't heard these before.
http://www.teamfortress2.de/news_details.php?id=254

and corresponding steam forum discussion @ http://forums.steampowered.com/forum...d.php?t=492246

Last edited by tu!; 03-20-2007 at 12:23 AM.
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Old 03-20-2007, 12:25 AM   #9
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I vaguely remember reading something about the selectable grenade. Don't quote me though.
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Old 03-20-2007, 12:24 AM   #10
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well this changes DM completely.

so do we know when the timer starts? like when you hold prime, or when you release?
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Old 03-20-2007, 01:51 AM   #11
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huh, I figured that video was just edited footage to make it look better. If it really lowers your weapon, that's quite a drag... no more grenade/rocket combos in TF2 I suppose.
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Old 03-20-2007, 12:27 PM   #12
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Originally Posted by TwiNCannoN
huh, I figured that video was just edited footage to make it look better. If it really lowers your weapon, that's quite a drag... no more grenade/rocket combos in TF2 I suppose.
Not quite. You can probably still toss a nade out and fire right after. You just won't be able to fire your main weapon while priming a nade.

I'm still unsure how it will play out but I'm willing to give it a shot. This may turn out to be a different method of preventing spam than reducing the grenade radius. Now a player will have to choose between using his main weapon or priming a grenade. I'm predicting it will make people rely on their main weapons more which is something people have been saying needs to happen in TFC for a while now.
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Old 03-20-2007, 12:49 PM   #13
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Quote:
Originally Posted by tu!
and grenade being a selectable weapon is concerning though.
This has needed trying for a long time. Lets face it - the traditional 'grenade appears from your chest' is totaly retarded.

The thought of no bunny hop scares me though (although I'd probably be content as long as you keep at least 100% speed, I guess). Anyway, I'm still hoping that TF2 will provide something new and fun - where'd the challenge be if it was exactly the same as TFC?
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Old 03-20-2007, 12:52 PM   #14
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Selectable Mirvs? oh my
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Old 03-20-2007, 01:40 PM   #15
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I must say though, TF2 mirvs look awesome
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Old 03-21-2007, 10:47 PM   #16
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Quote:
Originally Posted by tu!
tf2 looks good. the rumors of no bhop and grenade being a selectable weapon is concerning though.
Yeah the grenades being selectable is almost enough to turn me off that game.
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Old 05-19-2007, 09:32 PM   #17
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Quote:
Originally Posted by FUEL Doc
I'm pissed with valve about making tf2 cartoony. Any thoughts?
I am kind of late (and new here) to the FF forums....I am personally getting this game BECAUSE it is cartoony, it's original, it reminds me of certain games I used to play on the Sega Genisis, a certain game called "Earthworm Jim"

Yep, I liked laughing AND playing video games at the same time! This game reminds me of the same style as EWJ.

Anyone remember EWJ?

Now we got a little humor in an FPS, rather than the same redundant FPS's we've' been playing.

Thank heavens for the originality. We need something LESS serious once in a while anyways.

Oh, and I never played the original, so that's niether here nor there.
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Old 05-19-2007, 11:48 PM   #18
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Of course. Everyone remember's Earthworm Jim, but I'm not exactly sure how it reminded you of that. :-p
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Old 05-20-2007, 01:08 AM   #19
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Question 5
Stayne: Will there be bunny-hop or air control/acceleration in TF2? HL2 has the capability for bunny-hop. Will it remain the same for TF2 or will there be strict limits on player speed (a la Counter-Strike)? This is important as movement speed and agility is an incredibly important part of TF gameplay (as you know in creating the new Scout).

Robin: Players ground movement speed is clamped to their class speed. In the air, players have air control and speed isn't clamped. In the case of the Scout, we increased his base movement speed higher than that of TFCs to account for the clamping of strafe running (i.e. he's now moves as if he was strafe running all the time).


AND

Question 8
Stayne: Will respawn-delay, kill-cam, and some of the other new additions be adjustable via server cvars?

Robin: We're still working on a better method for servers to modify rules, and having that communicated to players who are looking for specific rulesets. (i.e. how do players who want faster respawn times find servers with them?) Once we've got that figured out we should know what modifiable rules will be there. Our concern is ensuring that players find the game they're looking for, and to know when they're on a server with modified rules.


IF THESE 2 THINGS ARE TRUE, TF2 is looking a lot better.
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Old 05-20-2007, 04:25 PM   #20
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Quote:
Originally Posted by tu!

Question 8
Stayne: Will respawn-delay, kill-cam, and some of the other new additions be adjustable via server cvars?

Robin: We're still working on a better method for servers to modify rules, and having that communicated to players who are looking for specific rulesets. (i.e. how do players who want faster respawn times find servers with them?) Once we've got that figured out we should know what modifiable rules will be there. Our concern is ensuring that players find the game they're looking for, and to know when they're on a server with modified rules.


IF THESE 2 THINGS ARE TRUE, TF2 is looking a lot better.
Seriously, anyone who thought that you would not be able to change those settings in TF2 was just baing naive and spreading FUD.
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