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Old 10-31-2008, 12:21 AM   #1
iFenix
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[REQUEST]Skull to fire cracker shell

http://search.netscape.com/search/re...mage%20Details
could you make that to replace the skull, shooting a flaming skull that explodes isn't very funny, killing someone with a firecracker is.
If you could make the skull the ball-ish shell for the projectile, it would be cool.
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Old 10-31-2008, 03:01 PM   #2
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If someone could do this+a roman candle launcher that'd be swell.
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Old 10-31-2008, 11:15 PM   #3
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Yea, that would be cool, but it would have to look like a combination of the current IC and a roman candle, or it would be odd/teenager prank stuff/doesn't make sense for someone to use it in war.
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Old 11-01-2008, 12:40 AM   #4
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I'd like something similar to this:

http://www1.chinaculture.org/08olymp...0a0cd6ef3e.jpg

In that, a dragon shoots fire from it's mouth, so having a dragon cannon that shoots out flaming balls would be cool.
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Old 11-01-2008, 02:36 AM   #5
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yea, only alot bigger shell+model for best results imo.
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Old 11-18-2008, 04:50 PM   #6
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BUMP
I saw this thread dieing.
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Old 11-24-2008, 11:40 PM   #7
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"I Vant To Bump....Joo Up!"



will this work?
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Old 12-11-2008, 09:35 PM   #8
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Yes, thanks.
Looks better than a skull IMO.
By the way, anyone have the last release's IC?
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Old 12-11-2008, 10:15 PM   #9
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Cool. Here's the DOWNLOAD for the Firework Projectile.

And are you talking about the orange atrocity from pre-2.1 ?

Last edited by PartialSchism; 09-20-2009 at 07:29 PM. Reason: fixed
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Old 12-11-2008, 10:16 PM   #10
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That little bomb reminds me of the Ocarina of fucking Time.
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Old 12-11-2008, 10:30 PM   #11
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stupid fuckin horse
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Old 12-11-2008, 11:13 PM   #12
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OMFG EPONA'S SONG!
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Old 12-13-2008, 02:56 PM   #13
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Quote:
Originally Posted by PartialSchism
Cool. Here's the DOWNLOAD for the Firework Projectile.

And are you talking about the orange atrocity from pre-2.1 ?
Yes, that orange atrocity from pre-2.1.
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Old 12-14-2008, 09:38 PM   #14
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I have it but the animations need tweaking before hand. They bug out a bit.
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Old 12-15-2008, 12:32 AM   #15
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Make sure you match up all the ACT_ that the new IC has even if you just make them blank animations, or else it gets buggy.
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Old 12-15-2008, 12:37 AM   #16
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Quote:
Originally Posted by Jester
Make sure you match up all the ACT_ that the new IC has even if you just make them blank animations, or else it gets buggy.
Yea. I just popped the old one in the folder to look at it. I suppose the animations changed a bit with the new one
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Old 12-24-2008, 10:54 PM   #17
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I just wanted to update on the 2.0 IC model. I can't get the new one decompiled so I can't fix the animations on the old one to match
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