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Old 04-04-2007, 02:14 PM   #1
GambiT
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"tie to entity" question

i was wondering if there was a enitity i could tie to a brush that would block explosions...

like if the rocket from a soldier hit it it wouldnt explode...just disappear..

i ask this because it would be really nice to be able to add into a map i'm remaking for FF...
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Old 04-04-2007, 04:14 PM   #2
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This might do the trick im not sure http://developer.valvesoftware.com/wiki/Tool_textures
see block bullets
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Old 04-04-2007, 04:32 PM   #3
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thanks man...i'm sorry i should have looked a little more into it before posting a new thread...sorry...
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Old 04-04-2007, 04:48 PM   #4
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By the way this goes on a regular brush no need to tie to entity, Just apply the tools/block bullets texture.
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Old 04-04-2007, 05:08 PM   #5
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yea...im wondering though...would the rocket still explode on it?
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Old 04-04-2007, 05:12 PM   #6
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I think it depends how they code in the rockets in FF but you could try with a similar gun in DM and see if it works.
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Old 04-04-2007, 05:14 PM   #7
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Quote:
Originally Posted by GambiT
yea...im wondering though...would the rocket still explode on it?
Bullets dont impact on it but try it with the rocket launcher in hl2 dm
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Old 04-04-2007, 05:15 PM   #8
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will do thanks again
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Old 04-04-2007, 05:31 PM   #9
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Messed around with DOD:S and this is what ive found.

tools/blockbullets does not block rockets. maybe HL2 or FF will be different, but DOD:S bazookas explode on impact.

What worked for me was making a trigger_remove, flagging to remove everything. that removed rockets mid-flight. big warning- be sure to block it off with a player-clip, because if a player touches it, bad things happen.

EDIT: flagging to only clients in vehicles seems to do the trick. I could walk and shoot through it unaffected, rockets, grenades, physics objects all go byebye. unless someone puts a dunebuggy in FF, you should be ok.
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Old 04-04-2007, 05:59 PM   #10
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trigger_remove will work fine...players cant get to it anyway...you'll see
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Old 04-04-2007, 08:44 PM   #11
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cant wait. sounds interrrresting.
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Old 04-04-2007, 09:04 PM   #12
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i've already made it for TFC...

basically its a tunnel...at one end the blue team...the other the red team...both are sollys only(ammo strip but gives you rockets)...in the middle we have the yellow brotherhood(civi's only)....the green team are spectators...they can watch either team threw windows as they eat rockets...

basically the objective is as follows:

Red shoot the yellow team in the center
Blue shoot the yellow team in the center

either team could just shoot at each other if they want...

Yellow gain points by not getting shot in the face with flying rockets...

Green team can sit back and watch...or try and distract the yellow team...


the reason i ask about blocking rockets from exploding is because i've noticed that on this map ppl or trying to shoot the ground at their feet or the ceiling and walls...to counter it i made another one...the newest version with 30 unit high walls to keep them from shooting the ground...and it works fine...but they are still shooting the roof and the walls....heres a few SS's:







i basically want you to try and hit them not the walls/floors/ceilings....i think it'd be a fun lil 15 minute map...we have fun on this one on our server...i'm still considering the rewards/points...any ideas are suggestions would be appreciated...
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Old 04-04-2007, 09:51 PM   #13
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trippy, and probably a lil difficult. If I ever play it I'll see how often I actually hit the player and not the walls etc
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Old 04-04-2007, 10:17 PM   #14
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when you have atleast 2 red and blue(16 rockets flying at you) trust me you'll hit them...but on the same hand you can dodge just as well because you have "some" thinking time before the rockets reach you...i was playing the other night on the yellow team against 1 red and 1 blue...and i was getting owned...haha...simple mistakes...jumping to late/early...getting cocky...its fun...


its not bad considering it took me about an hour to make...

come to the server and check it out...i'd give the ip but i dont know how they feel about that here...just look for -=DoM=-
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Old 04-04-2007, 10:44 PM   #15
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Old 04-06-2007, 12:32 AM   #16
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Assuming shit hasn't changed, in TFC you could use a team specific trigger_push, and set the direction to the normal of the wall it's facing, and the trigger wouldn't allow for shit from those teams like rockets/grenades, either.

The side-effect being shit like rockets would get stuck in the push, but now I can't remember if they'd explode or not.

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Old 04-06-2007, 12:36 AM   #17
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they explode....i tried...it does throw them very quickly the way i have it pushing...but they eventually hit the wall/floor/ceiling...
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Old 04-06-2007, 12:39 AM   #18
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Then why don't you just remove the walls and ceiling around the upper part, and clip it off instead? Just make the enclosing box some black sky texture, or some shit, and that way there's nothing for the rockets to hit anyway? That way your bitches are just on a platform that's clipped around the edge so they can't go anywhere, but the actual "wall" is some sky shit far off away from them.

Again, if nothing has changed, I think sky brushes had to be at least 64 units thick to absorb rockets and shit so that they wouldn't explode.
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Old 04-06-2007, 12:42 AM   #19
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nah...but thanks anyway...i'll figure something out dude...
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Old 04-06-2007, 12:47 AM   #20
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Oh, my plan would work. That way, you absolutely have to hit the civilian with your rocket.

It's almost like ahhhish, but not in any way.

I mean, if the walls around them served some functional puprose it might be different, but it looks like the only purpose your walls have is to keep the civilians from running away from the edge? If that's the case, that's why you replace the wall with a clip, get rid of the walls and ceiling, and encase them in a sky.

It does't even have to be a sky. The only reason for suggesting the sky was so that rockets could be absorbed and you wouldn't hear a bunch of explosions all over the place. Of course, I ain't even remember if the rockets would explode later on, but I don't think they did.

eibted

This shit, from what I can tell, doesn't change any gameplay functionality. All it does is eliminate your problem.

Do it, or fucking die.
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