10-15-2007, 11:17 AM | #1 |
Join Date: Sep 2007
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ANY CUSTOM MAPS YET?
I don't go through and check all these custom maps coming out so just wondering if any one has stumbled across any
Last edited by sir_frags; 11-06-2007 at 04:21 PM. |
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10-15-2007, 03:50 PM | #2 |
Join Date: Mar 2007
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i only need an idea for an ad/id map
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10-15-2007, 05:33 PM | #3 |
Join Date: Apr 2007
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i and d ? whats that anyway
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10-15-2007, 06:03 PM | #4 |
Join Date: Oct 2007
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I am in the middle of one, just need to pimp it up and trim...
But if soemone could help with a LUA would be much appreciated... Warpath style, so 5 cmd points, spawns that follow points... HELP! |
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10-15-2007, 07:58 PM | #5 | |
Join Date: Apr 2007
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Quote:
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10-15-2007, 10:23 PM | #6 |
Join Date: Sep 2007
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You should probably post some code so people can see where you went wrong Frags.
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10-15-2007, 11:11 PM | #7 |
Join Date: Mar 2007
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infiltrate and defend?
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10-16-2007, 12:07 AM | #8 |
Join Date: Sep 2007
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INVADE AND DEFEND lol........am I the only one that wants to play this gametype
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10-16-2007, 05:56 AM | #9 |
Join Date: May 2007
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Nope. Warpath was fun for a break from CTF.
Its kinda like PUSH maps on the awesome HL2 mod Insurgency. |
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10-16-2007, 07:06 AM | #10 |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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I find it amusing that there seems to be very few people here on the forums who have a clue what other gametypes are aside from CTF :P
Then I get sad when I realise this probably means hardly anything but CTF maps will get made... CTF not being my favourite if you haven't guessed that already Anyways, for those wondering, I&D is Avanti/Cornfield style...
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Last edited by Pon; 10-16-2007 at 08:06 PM. |
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10-16-2007, 10:30 AM | #11 | |
Join Date: Mar 2007
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Quote:
my new map is not ctf, so it might intrest you: ff_pushcanyon: steal the security key, grab the bomb and bring it to the enemy base (security key: flag, bomb: push ball,i just got the lua working, so this evening may be the first beta release ) |
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10-16-2007, 12:51 PM | #12 |
Join Date: Sep 2007
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You're doing a good job Stino. I applaud you. It seems to me that now the only people playing are the regulars from TFC that already had a community set up. Those people don't seem to be supporting custom maps now. So if anyone is still spending time making custom maps, that definitely in another few months few people will be playing, you should be thanked.
But I don't play on the weekends or late at night, so maybe the game's crowd is different then. Last edited by sir_frags; 11-06-2007 at 03:42 PM. |
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10-16-2007, 01:23 PM | #13 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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I used to like them but haven't been able to enjoy them until TF2. Teleporters ruined that style of play in TFC. I'd love to play one in FF.
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10-16-2007, 08:12 PM | #14 |
Join Date: Mar 2007
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tf2 ruined everything about tfc, it feels slower, no nades, totally different weapons, they just made a totally different, and in my opinion worse game, it's just the stupid cartoony theme that seems to attract a lot of players (everyone i know plays tf2 becouse of the "humor" and fun) but ff is more about the game, that's why i'll keep making maps for it
and ff can even support sourceforts gameplay, i guess it's possible to do things like that with lua |
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10-16-2007, 08:15 PM | #15 | |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Quote:
Myself, after my duckhunt map's done, I'll likely work exclusivly on I&D "Avanti/Cornfield" and A&D "Dustbowl" style maps. With the odd twist to them
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10-20-2007, 02:14 PM | #16 |
Join Date: Sep 2007
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cya!!!
Last edited by sir_frags; 11-06-2007 at 12:18 AM. |
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10-20-2007, 05:45 PM | #17 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Oh man, how I'd love a palermo or warpath map. But I hope they're smart enough to keep the desert like feel to warpath if made. I'm going to start a trend, I'll put the 5 maps I most want to see developed in my signature.
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