09-17-2007, 11:01 PM | #1 |
Join Date: Sep 2007
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making a concmap.. conc hits wall.. friction?
I am enjoying making a great concmap for the FF community, and I have 10+ jumps so far.. it's just I have noticed, when the conc hits the wall, it slows down significantly. I was wondering if this is a bug? And if its not.. is there a way to take out the friction via Lua? Thanks!
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09-17-2007, 11:06 PM | #2 |
Join Date: Sep 2007
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Theres no way to do it via LUA atm. Conc movement is hardcoded and is the same as all the other grenades.
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09-18-2007, 12:15 AM | #3 |
Join Date: Mar 2007
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maybe you could make a material with zero friction ? just a guess though
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09-18-2007, 01:23 AM | #4 |
Join Date: Sep 2007
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You'd have to edit the server file surface_properties.txt, seems like a crappy hack to get the concs to work like such.
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09-18-2007, 10:50 AM | #5 |
Join Date: Mar 2007
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grenades and pipe bombs arent based on the source physics engine, so i don't think hacking the surface properties will have any difference, unless they've made their code in a way that they support the surface properties.
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