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Old 04-22-2005, 11:51 PM   #1
o_karnak
 
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Pyro rocks. . .

That's all I have been doing is playing Pyro and it's so fun, oh my. Does anyone know of any pryo maps to D/L? I am getting really good. My new fav. class - Muwhahah

Nothing like charrin' up a seasoned vet and watching him get confused and throwin his grens against walls - har har har

Very effective class - I never used to think so actually - And fun - best of both worlds.
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Old 04-23-2005, 01:35 AM   #2
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Oh boy!
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Old 04-23-2005, 03:01 AM   #3
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Dude, are you new by chance?
BC you seem newer to TFC then me, and I've only been playing for a little over a year :P
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Old 04-23-2005, 04:51 AM   #4
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Hah

Hah no, I'm about as old as they come, really lol. I've been playin since I was just a wee lil tot. Do you ask because I still get excited over TFC even after 5 or so years? Thats what I am assuming - hahaha - Mmm I Love it.
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Old 04-23-2005, 06:01 AM   #5
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Just some basic stuff really, but learning the ins and outs of stack jumping is very important. Check this thread for the basic groundwork of stack jumping, as well as a link to an awsome pyro training map. Also some general pyro combat tricks can be found at the bottom of this thread. Hopefully thats what you were looking for.
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Old 04-23-2005, 09:10 AM   #6
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Pyro is fun. But even as an active Pyro I can admit, it isn't nearly possible to dispatch any enemy as quickly as a Demo, HW, Soldier, or Engy can. But it makes one hell of an awesome support class. A Pyro running with any class at its side can help alot.
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Old 04-23-2005, 09:11 AM   #7
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I'm very new to TFC but not to counter-strike.
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Old 04-23-2005, 01:55 PM   #8
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Quote:
Originally Posted by The Phenom
I'm very new to TFC but not to counter-strike.
How is that relevant?
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Old 04-23-2005, 01:55 PM   #9
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I would like to try Pyro out but he lacks the firepower I need.
I've played him a little but I suck at using rockets (which is why I can't play as a solder). I've been trying to learn medic a little bit but I mostly play Engi or HW.
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Old 04-23-2005, 03:23 PM   #10
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Quote:
Originally Posted by The Phenom
I'm very new to TFC but not to counter-strike.
Cool! I can drive a car!
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Old 04-23-2005, 04:02 PM   #11
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You gotta have versatility in a game like this, otherwise it's not as fun.

Just keep playing as the pyro until you get it, it doesn't really matter if you suck, cause it's just supposed to be fun. With him you can't just blast around and flame away. The flame thrower is best used when strafing. All you ahve to do is learn how to manuever yourself well.
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Old 04-23-2005, 04:03 PM   #12
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Quote:
Originally Posted by Xstioph
Quote:
Originally Posted by The Phenom
I'm very new to TFC but not to counter-strike.
Cool! I can drive a car!
I got a tattoo instead of buying a car!
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Old 04-23-2005, 05:20 PM   #13
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*

Yea, you're right on there Sobe. It is a Great support class. And I noticed that when I have another pyro by my side, everything gets hectic, medics sneak in for the flag, while we just cause chaos essentially. . . Thanks a lot for the links Fuil
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Old 04-23-2005, 11:06 PM   #14
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np

Also note that multiple pyros working together as a unit can cause huge damage and confusion, its quite amazing to watch. Three pyros using voice com and group tactics are amazingly deadly, acting as back breaking shock troopers. Even a well planned defense will have problems with all that napalm seeping into every corner, as well as the grenade volleys paired with the vision blocking of the flamethrower.

The wall penetrating IC spam can smoke out even the most dug in SG/sniper, as well as inflict some serious hurt on any engis trying to out repair your damage. Also note that a pyro that doesn't pick up ammo can withstand several EMP blasts, and since a pyro group is a suicide shock group, most likely with a medic behind them for the cap, you will have plenty of ammo to do your job. Alone a pyro tends to be an annoyance, but in a group their power multiplies through the roof.

Imagine three pyros IC/nap jumping right through the grate in 2fort, and causing all sorts of defensive problems while your speed capper squeaks by. The armor of a pyro means enemies must devote a large amount of their attention to kill you off. Soldiers come to mind here, as they will need to expend most of their loaded rockets to deal with you, thus making them resort to the shotty when you call in the capping team. Thats a huge tempo advantage if timed correctly. Thats assuming of course that they can even figure out whats going on fast enough to make a difference.
Voice com is key to such an operation, as the cap squad must hit as soon as the pyros begin razing the defenses. If you mistime it, you are gonna have problems. Go too early, and the cap squad will get beat up by the dug in defenses, go to late and the defense will have had time to load up and get their head on straight.

Of course this is just one of many tactics a pyro team can use, I'm sure you can think of many more. Simply put, never disregard a skilled pyro as a threat. When someone gets involved in combat, they mentally begin organizing combat threats. The main classes that get a back seat are scouts, pyros, and possibly a spy out in the open. That is a key mistake in pub play, take advantage of it when playing pyro. In match play, well, no one is ever off guard unless you make them that way, which a skilled pyro is more than capable of.
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Old 04-23-2005, 11:36 PM   #15
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BTW Mooga, try this site for assistance on a wide range of advanced tactics. It includes heavy guides for Medic, Engi, and some general pyro jumping tricks. Just thought I would drop the link for ya incase you didn't know about it.
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Old 04-24-2005, 01:33 AM   #16
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If you don't pick up any ammo as Pyro, that leaves you with only 5 IC shots (on most maps).
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Old 04-24-2005, 02:11 AM   #17
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yea

Indeed and that is not nearly enough in my opinion. . . I'll take my chances, pick up some ammo, and try dodging those nasty EMP's.
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Old 04-24-2005, 04:27 AM   #18
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True, but those extra rockets arent much use when your dead. :P
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Old 04-24-2005, 04:40 AM   #19
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Quote:
Originally Posted by -} Fuil Eireannach {-
BTW Mooga, try this site for assistance on a wide range of advanced tactics. It includes heavy guides for Medic, Engi, and some general pyro jumping tricks. Just thought I would drop the link for ya incase you didn't know about it.
thankx Fuil!
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Old 04-26-2005, 04:09 AM   #20
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uh

Uh... Could anyone tell me how to beat jump 5 on pyrojump? It's bein lame for me
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