10-25-2009, 10:33 PM | #21 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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10-26-2009, 05:52 AM | #22 |
FF Player
D&A Member
Join Date: Jan 2008
Location: Tacoma, WA
Posts Rated Helpful 1 Times
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cl_spawnweapon_sniper autorifle
cl_spawnweapon_pyro ic <works for any class/weapon> Personally, I use cl_spawnweapon_medic medkit cl_spawnweapon_scout crowbar Experiment with the weapon names, usually the weapon's display name on the HUD (when scrolling thru them) will work Last edited by color43; 10-26-2009 at 05:54 AM. |
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10-26-2009, 07:49 AM | #23 | ||
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
@raynian, that is needlessly complex for something very simple. And doesn't really do what he asked either. Your setting the lastinv to slot5 always...he just wants it to default to more intuitive things. Seriously, this is all that is needed: Quote:
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10-26-2009, 12:35 PM | #24 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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I'm saying that if everyone is doing this already then why is it not done by default. Personally, I don't care HOW to do it. But thanks for putting it for other people
Does anyone see a reason for us to not have these as default? Would it annoy anyone if it were? |
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10-26-2009, 02:41 PM | #25 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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I'd love to see these changes be default.
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10-26-2009, 04:55 PM | #26 |
Join Date: Feb 2008
Location: Virginia
Class/Position: D - Sniper, Demo, Soldier Gametype: CTF Posts Rated Helpful 0 Times
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I always use "Last Weapon", I don't like to think about which weapon is bound to which key so as I respawn I go from my primary to secondary then only use last weapon till I need to respawn again. Very quick and works great.
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10-28-2009, 09:38 PM | #27 | |
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Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Quote:
Almost every class is the same. I use either quick switches, or the built in +attack2 for all the classes on the same key (I said almost every class cause there's a few exceptions). Pretty much every class has a primary and 2ndary weapon, and usually a 3rd weapon/ability. All my quickswitches use the letter Q. (Meaning all my primary/secondary weapons are bound to Q), and the 3rd weapon, if I want one, is bound to R So for example: Medic: Q=SSG/SNG R=Medkit Soldier: Q=RPG/SSG R=SG HWG: Q=AC/SSG R=SG Pyro: Q=IC/FT R=SG Demo: Q=Blue/Green R=SG Sniper: Q=SR/AR R=NG Engy: Q=SSG/RG R=Wrench Scout Q=SG/NG R=Crowbar Spy: Q=SSG/NG R=Tranq Mouse2=Knife Now, that all at first glance may look confusing. But really all I've done there, is bind every primary/secondary to Q, and any 3rd weapon I want to R. Which involves absolutely no thought whatsoever when I choose any class. Cause they're all the same, and I never have to worry about this "last weapon" thing that can get messed up if I chose a different weapon inbetween. My slot1 is still bound to #1 key so I can pull out the hand weapon of any class as well. I know the quick switch alignment is easy to do as you're leaving your respawn, since that's how I did it for many years back in tfc, but it's nice not having to do anything upon spawning. |
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