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Old 02-23-2007, 06:20 PM   #1
o_stino
 
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ff_(heights/grascanyon/wetcliffs/...)

i think i have enough to release some screens:
you can walk on the cliffs, on the ground and below the ground
(wateraccess)
there are currently 3 elevators, 1 autolaunch elevator (trigger_multiple fires the elevator up and down), 1 button elevator and 1 fan elevator


Last edited by trepid_jesse; 02-23-2007 at 07:58 PM.
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Old 02-23-2007, 06:32 PM   #2
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Looking good so far.
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Old 02-23-2007, 08:04 PM   #3
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Neat.
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Old 02-23-2007, 08:14 PM   #4
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i like the style/shape of your tower
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Old 02-23-2007, 10:43 PM   #5
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Good shot, i like the vertical front - will definitely spunk things up and be a lot of fun. Whats the overall design? Mostly inside? Mostly outside? I can see people flying around and baking eachother and such on there. I'm a bit sick of the grass/grey concrete/grey rock theme, but its your call (and its only the first released shot )

Keep up the good work, stino!
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Old 02-23-2007, 10:47 PM   #6
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Quote:
Originally Posted by Imbrifer
Good shot, i like the vertical front - will definitely spunk things up and be a lot of fun. Whats the overall design? Mostly inside? Mostly outside? I can see people flying around and baking eachother and such on there. I'm a bit sick of the grass/grey concrete/grey rock theme, but its your call (and its only the first released shot )

Keep up the good work, stino!
*cough* lake *cough*

did anyone hear anything?
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Old 02-23-2007, 11:16 PM   #7
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Nah but I sure would like to hear about that cool map lake, what happened to it?

Looks like a good concept, beef up the supports make it look a bit stronger and more substantial and you are about there me thinks
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Old 02-23-2007, 11:44 PM   #8
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Looks good but from my point of view the skybox is not matching the lighting of the map..
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Old 02-24-2007, 06:34 AM   #9
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Quote:
Originally Posted by Imbrifer
Good shot, i like the vertical front - will definitely spunk things up and be a lot of fun. Whats the overall design? Mostly inside? Mostly outside? I can see people flying around and baking eachother and such on there. I'm a bit sick of the grass/grey concrete/grey rock theme, but its your call (and its only the first released shot )

Keep up the good work, stino!
(and its only the first released shot )

hmmz
someone has to learn to CLICK


Quote:
Originally Posted by Own3r
Nah but I sure would like to hear about that cool map lake, what happened to it?

Looks like a good concept, beef up the supports make it look a bit stronger and more substantial and you are about there me thinks
what about lake? it's not my map, that's all I know
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Old 02-24-2007, 09:23 AM   #11
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the water tunnel is a bit to dark in those screens, but current version is a lot brighter
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Old 02-24-2007, 12:52 PM   #12
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Looks pretty average so far, i'll reserve judgement until later in development and when a playable alpha/beta is released.
Is this going to be a CTF map?
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Old 02-24-2007, 02:57 PM   #13
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Im liking it, looks very promising. Maybe not have the tree in the middle of a main route though
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Old 02-24-2007, 03:38 PM   #14
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Quote:
Originally Posted by BumGravy
Im liking it, looks very promising. Maybe not have the tree in the middle of a main route though
why not? you won't conc on the lower levels anyway, the higher the better, the flag will be on the highest level so if you have the choise of taking the stairs or elevators all the way up when you are inside the enemy base. or go up in your base and stay up?

you won't get as much cover as you have on the ground, but hell, you are fast enough to dodge low/midskilled fire

Quote:
Originally Posted by Agret
Looks pretty average so far, i'll reserve judgement until later in development and when a playable alpha/beta is released.
Is this going to be a CTF map?
capture the flag or push.
Or at least something with a flag/ball and a huge flagroom.
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Old 02-24-2007, 04:13 PM   #15
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Quote:
you won't conc on the lower levels anyway, the higher the better, the flag will be on the highest level so if you have the choise of taking the stairs or elevators all the way up when you are inside the enemy base. or go up in your base and stay up?
oh gotcha, sorry from that shot i just imagined how i would get from standing there to inside the base concing and the tree looked like its blocking, but as you say your going to be concing from higher up and further back so it wont be an issue. never mind!

Quote:
capture the flag or push.
Or at least something with a flag/ball and a huge flagroom.
how about reverse-ctf? so you have to get the flag into the enemies tower? maybe have 3 caps, more points for capping at the top, less at the bottom? just some ideas x
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Old 02-24-2007, 07:23 PM   #16
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Nice displacements.
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Old 02-25-2007, 02:04 AM   #17
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That tower looks orgazmic.
Add alternative ways to go out from the spampit if you make it push type.
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Old 02-25-2007, 07:32 AM   #18
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give me some ideas for gameplay, maybe i can make:
  • ff_ctf_heights
  • ff_push_heights
  • ff_rctf_heights
  • ff_dd_heights
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Old 02-25-2007, 07:32 AM   #19
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give me some ideas for gameplay, maybe i can make:
  • ff_ctf_heights
  • ff_push_heights
  • ff_rctf_heights
  • ff_dd_heights
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Old 02-25-2007, 07:32 AM   #20
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give me some ideas for gameplay, maybe i can make:
  • ff_ctf_heights
  • ff_push_heights
  • ff_rctf_heights
  • ff_dd_heights
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