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Old 09-24-2012, 12:04 AM   #14
Crazycarl
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Access to better shaders and particle effects only help if you take advantage of those things. As one of the main art creators in the mod I've often found myself wanting to use some of those things, but just switching engines doesn't magically make the game look better.

When trepid_jon did that quick and dirty port, we got motion blur out of it. That and a lot of bugs and crashes.

It was decided that our resources would be better spent improving the game itself. Because said resources (i.e. developers' time) are lower now than they were then, I don't see that decision changing soon. Anyone with C++ knowledge who wants to help with this undertaking is welcome to apply to the dev team.
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