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Old 04-03-2007, 10:22 PM   #1
Beetle
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models crashing the game

This has got to have an easy answer, but I can't seem to find it.

Ill have a model in a simple map, compile it, then run it with no problems. Ill add another model, compile it, then run it and as the map is loading it will crash. There seems to be no pattern to why it crashes, but if I take out the model (which i usually set as prop_static) it will compile and run fine again. I leave the settings on default. Any help would be great.
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Old 04-03-2007, 10:26 PM   #2
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Maybe you have a prop_dynamic/physic as a prop_static.
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Old 04-03-2007, 10:28 PM   #3
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Certain props are dynamic, in that they move so setting them to be prop_static instead of prop_dynamic or prop_physics_multiplayer for instance may cause an issue. Have a look at the entity list under "prop entities"
http://developer.valvesoftware.com/w...st_of_entities
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Old 04-03-2007, 10:28 PM   #4
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No, its the floodlight model, and I already have one in this case, but when I add a second, I rotate it but thats it and it crashes. Here's the error, but I looked it up and its a very vague error.

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Old 04-03-2007, 10:30 PM   #5
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I also tried adding the coffin model and it crashes with it in the game too. The error on happens with entities, which yea I know thats kind of broad.
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Old 04-03-2007, 10:31 PM   #6
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alt+f4 works for me
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Old 04-03-2007, 10:33 PM   #7
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Quote:
Originally Posted by nodnarb
alt+f4 works for me
Is that you're way of saying "I give up"?
I was hoping someone else has come across this problem before.
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Old 04-03-2007, 10:43 PM   #8
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I sometimes get this error when hammer crashes and I start it up again. Oddly enough shutting down steam and logging in again removed it. Try defragmenting the cache files (rightclick on sourcesdk, properties, local files, verify integrity of tool cache, defragment)

The same goes for HL2 dm data et al.
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Old 04-03-2007, 10:55 PM   #9
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Quote:
Originally Posted by Beetle
Is that you're way of saying "I give up"?
no...this is
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Old 04-03-2007, 10:58 PM   #10
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Quote:
Originally Posted by own3r
I sometimes get this error when hammer crashes and I start it up again. Oddly enough shutting down steam and logging in again removed it. Try defragmenting the cache files (rightclick on sourcesdk, properties, local files, verify integrity of tool cache, defragment)

The same goes for HL2 dm data et al.
but hammer isnt what crashes, hl2 is. anyway Ill still try it thanks.
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Old 04-03-2007, 11:08 PM   #11
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last sentence same goes for all other data files so do it with hl2 dm, hl2 single player and the rest to be sure.

If that is ok you may want to try:

"1) Right mouse click on my computer->Properties->Advanced
2) Performance Options -> Virtual Memory
3) I changed my virtual memory page size to have an initial size of like 550Mb and a max size of 1024Mb. In short, I upped the virtual memory page file size, and then I was able to play the game.

Your mileage may vary."

Source: http://www.techspot.com/vb/all/windo...lf-Life-2.html

I also read somewhere it has todo with windows not allocating enough memory and then crashing and burning. So try rebooting, closing the rubbish besides steam in the task bar and then running hl2 : dm

Other solutions are:
adding +mat_forcehardwaresync 0 to advanced starting options on HL2DM


To be honest it could be a lot of things judging from what google has churned up. Reboot and retry is it always repeatable?

Last edited by own3r; 04-03-2007 at 11:16 PM.
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Old 04-04-2007, 05:24 PM   #12
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Quote:
Originally Posted by Beetle
No, its the floodlight model, and I already have one in this case, but when I add a second, I rotate it but thats it and it crashes. Here's the error, but I looked it up and its a very vague error.

I have had the same errormessage for mutliple times. I dont remember how I fixed it but try working on a windowed mode. Add -window to the game launch properties thingy on steam.
If that's the same thing that I have had, it has nothing to do with models, only steam being a shithead.
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Old 04-04-2007, 06:06 PM   #13
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Quote:
Originally Posted by nodnarb
no...this is
That=WIN!
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Old 04-04-2007, 06:20 PM   #14
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That's just so funny, even more so because I punched my screen just like that not so long ago.
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Old 04-04-2007, 07:56 PM   #15
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Quote:
Originally Posted by Paft
That's just so funny, even more so because I punched my screen just like that not so long ago.
Did you win?
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Old 04-04-2007, 11:16 PM   #16
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No, it's a CRT strong as a tank, hurt my hand.

I'm relived I didn't as I wouldn't be viewing this thread right now if I did.
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Old 04-05-2007, 06:18 PM   #17
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try updating your video driver..
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Old 04-05-2007, 06:57 PM   #18
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Before you do anything, is this repeatable when you reboot and try again? Is the memory address the same?
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Old 04-05-2007, 06:57 PM   #19
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Quote:
Originally Posted by GambiT
try updating your video driver..
but if w/ one version of the model works i dont see how that has to do with it if it crashes with 2 of the same model, but doesnt with just one.
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Old 04-05-2007, 07:01 PM   #20
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Quote:
Originally Posted by Beetle
but if w/ one version of the model works i dont see how that has to do with it if it crashes with 2 of the same model, but doesnt with just one.
Are you letting Hammer launch hl2dm ?

If so uncheck the option on the compile window to run game after compile then run hl2 dm from game menu yourself and load the map, does the problem persist?
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