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Old 02-11-2009, 03:19 AM   #41
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Sounds about right. Now that I think about it, they were in spots that were crates in the TFC version.

There is something I want to bring to your attention.... but I'll do it tomorrow, and in a PM.
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Old 02-11-2009, 03:36 AM   #42
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Tell me now so I can fix it when i get home from work.
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Old 02-11-2009, 01:47 PM   #43
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Beta #2 running @ 85.114.140.42:27016
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Old 02-11-2009, 02:27 PM   #44
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Beta #2 running @ 85.114.140.42:27016
Gief files!
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Old 02-11-2009, 04:30 PM   #45
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They should upload from the server.
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Old 02-11-2009, 04:47 PM   #46
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Not necessarily a problem but the grenade bags are accessible to either team. I was able to go into reds respawn as a blue scout and grab the nade bag then conc out before I was cut down by the turret.

I tried it as a red scout going into blues respawn but I was not able to conc out in time. In the red base the turret is above the nade bag so as long as you stand there, it can't reach you.

Awesome job on this map!

-Icculus
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Old 02-12-2009, 10:00 AM   #47
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Originally Posted by Icculus View Post
Not necessarily a problem but the grenade bags are accessible to either team. I was able to go into reds respawn as a blue scout and grab the nade bag then conc out before I was cut down by the turret.

I tried it as a red scout going into blues respawn but I was not able to conc out in time. In the red base the turret is above the nade bag so as long as you stand there, it can't reach you.

Awesome job on this map!

-Icculus
The bag being accessible by both teams was a naming bug, it's been fixed. The turret has been moved in the red base so it can protect the sunken in area with the grenade bag. Several other bugs have also been fixed and beta 3 should be out shortly.
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Old 02-12-2009, 01:01 PM   #48
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Beta #3 running @ 85.114.140.42:27016

Some said the fast download didnt work. Not cool

Try downloading the bz2 file here then

Cough! Havent used bzip before. Giga hinted politelly how to solve that.
So, if is this how it should be?

1. bsp in the game server?
2. bz2 file on web host?
3. no res file for the bsp?

Anyway, thats how it is now. Hope it works.
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Old 02-12-2009, 10:52 PM   #49
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Quote:
Originally Posted by Lt Llama View Post
Beta #3 running @ 85.114.140.42:27016

Some said the fast download didnt work. Not cool

Try downloading the bz2 file here then

Cough! Havent used bzip before. Giga hinted politelly how to solve that.
So, if is this how it should be?

1. bsp in the game server?
2. bz2 file on web host?
3. no res file for the bsp?

Anyway, thats how it is now. Hope it works.
BSP goes on the game server, bzip file goes on the fast download server.
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Old 02-12-2009, 10:53 PM   #50
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Very nice job so far, good work.

1) I never liked the casbah layout anyway
2) If you pick up the red flag, the objective icon will lead you into red spawn. This is a serious problem for new players. If it's possible to fix it by flipping an area that would be great. Blue flag doesn't have this problem.
3) 3D skybox would make the open areas look lots better. A few minarets or domes to add some vertical variation. Anywhere there is a long flat top to the map should be broken up.
4) The flagrooms are a bit dull, and don't really fit visually with the rest of the map. I'd redo them completely and make them a bit grander. Should be something special about them that makes them worthy to hold the flag, like a palace garden or temple or something. It's a small enclosed area so you can go nuts with the detail.
5) Few more features and details to break up some of the long flat walls. The big open areas have a single floor texture, break it up with a path going through or a paved central area.
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Old 02-13-2009, 04:43 AM   #51
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Originally Posted by Sidd View Post
Very nice job so far, good work.

1) I never liked the casbah layout anyway
2) If you pick up the red flag, the objective icon will lead you into red spawn. This is a serious problem for new players. If it's possible to fix it by flipping an area that would be great. Blue flag doesn't have this problem.
3) 3D skybox would make the open areas look lots better. A few minarets or domes to add some vertical variation. Anywhere there is a long flat top to the map should be broken up.
4) The flagrooms are a bit dull, and don't really fit visually with the rest of the map. I'd redo them completely and make them a bit grander. Should be something special about them that makes them worthy to hold the flag, like a palace garden or temple or something. It's a small enclosed area so you can go nuts with the detail.
5) Few more features and details to break up some of the long flat walls. The big open areas have a single floor texture, break it up with a path going through or a paved central area.
If you think the map sucks, say so in the first place. Don't waste my time by nitpicking a map you clearly don't like.
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Old 02-13-2009, 05:06 AM   #52
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If you think the map sucks, say so in the first place. Don't waste my time by nitpicking a map you clearly don't like.
All except #1 are pretty solid and constructive criticisms/suggestions...
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Old 02-13-2009, 05:20 AM   #53
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All except #1 are pretty solid and constructive criticisms/suggestions...
They somewhat are, but it's really insulting when someone tells you flat out they don't like it and proceed to tell you that stuff is wrong with the map.
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Old 02-13-2009, 05:33 AM   #54
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They somewhat are, but it's really insulting when someone tells you flat out they don't like it and proceed to tell you that stuff is wrong with the map.
He said he never liked the layout of casbah, presumably extending back to TFC. Then he proceeded to give purely visual/aesthetic suggestions and criticisms. There is no possibility that his dislike of the layout led to his criticisms about the visuals. They are entirely separate.
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Old 02-13-2009, 06:30 AM   #55
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Regardless, Gigabyte, most people think your map is quite sexy and would pay to make love to it. So yeah...
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Old 02-13-2009, 11:03 AM   #56
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Very nice job so far, good work.
I never said I didn't like your map. Quite the reverse. If I didn't think this could become a very good pub map I wouldn't have commented.

The creation of the original tfc casbah is described by the creator here and the 2 following posts. Same guy who made dust for cs. Pretty interesting reading about the mistakes he made and how it was never designed for good gameplay in the first place.

His final version of the map looked like this:

Valve cut out most of the mess, but what's left can hardly be held up as a good layout. What it did have was a very high level of detail. <high level of faggotry alert> The mediocre gameplay redeemed by the aesthetic standard.

Now your version. Generally good aesthetics, very good in some places that I'm impressed with. But here's the problem that I see: In some areas the level of detail and quality is not yet good enough. Some of these areas I identified in my previous post. I don't doubt from what I've seen so far that you are capable of improving them vastly. If you take the time to improve these areas so that they become very good then the map as a whole will be very good indeed. Seriously, you could make this into the best looking ff map so far, but it's not there yet.

Or you could claim it's already finished, and dismiss all criticism as insulting and not worth your time to read.
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Old 02-13-2009, 02:07 PM   #57
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TFC's casbah was actually a counter strike map at one point, but something about them already having a dust map made them convert it to a TFC map, which is why both sides are not symetrical. Very few TFC maps are not a mirror of themselves.
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Old 02-13-2009, 11:43 PM   #58
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TFC's casbah was actually a counter strike map at one point, but something about them already having a dust map made them convert it to a TFC map, which is why both sides are not symetrical. Very few TFC maps are not a mirror of themselves.
Incorrect. Casbah was designed to be a TFC map from start to finish. If you read the blog about mideast.bsp, you'll know what went on.
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Old 02-14-2009, 04:10 AM   #59
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Quote:
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5) Few more features and details to break up some of the long flat walls. The big open areas have a single floor texture, break it up with a path going through or a paved central area.


?
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Old 02-14-2009, 05:42 AM   #60
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