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Old 04-17-2006, 09:17 PM   #41
Defrag
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VB's like having your toenails removed with pliers.
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Old 04-17-2006, 09:20 PM   #42
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See, now, I've had a toenail removed with pliers and I can safely say it's absolutely nothing like that.
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Old 04-17-2006, 09:32 PM   #43
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I'm trying to get something relevant for source engine altough I dont work with that engine

I will try to bring you something sexy this week
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Old 04-18-2006, 10:15 AM   #44
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i removed an entire fingernail with my bare hands if that counts? yes its fucking painful
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Old 04-18-2006, 01:20 PM   #45
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I had a toenail that just kind of worked itself loose from running a lot so it was finally down to just hanging on by a thread and I pulled it off. No pain or anything.
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Old 04-18-2006, 05:58 PM   #46
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i once ripped out all of my nails and then built a sandcastle, just for shits and giggles
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Old 04-18-2006, 09:09 PM   #47
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I'm ace with C++ and java but I have no hl2 sdk experience ;((
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Old 04-18-2006, 09:16 PM   #48
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I fully coded DoD:S but don't blame me for all the problems, I only did what they told me to.
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Old 04-19-2006, 07:00 AM   #49
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FF needs a Taco Joe, definitely.
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Old 04-20-2006, 01:13 AM   #50
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Quote:
Originally Posted by Tennovan
I fully coded DoD:S but don't blame me for all the problems, I only did what they told me to.
I fully coded the patch that made DoD:S suck less.
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Old 04-20-2006, 03:48 AM   #51
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Quote:
Originally Posted by Circuitous
I fully coded the patch that made DoD:S suck less.
I had already been paid so I quit. Like I said though, we only do what they tell us to.
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Old 04-20-2006, 03:52 AM   #52
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Like beta test.
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Old 04-21-2006, 01:03 PM   #53
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VB is C++ for dummies. Which is why I coded my final project in it
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Old 04-21-2006, 08:01 PM   #54
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found one yet?
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Old 04-21-2006, 10:53 PM   #55
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Nope, the position has not been filled... yet.
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Old 04-22-2006, 11:11 AM   #56
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suggestion: tell an admin in HLFallout / HL2Net to advertise about this position.
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Old 04-22-2006, 11:15 AM   #57
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Quote:
Originally Posted by Mulchman MM
Nope, the position has not been filled... yet.
What about the other positions, Level Designer, Prop Artist, texture Artist?

I would have thought loads of people would have applied for the mapper.
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Old 04-22-2006, 07:39 PM   #58
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There's plenty of mappers. It's a matter of good mappers.
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Old 04-22-2006, 07:44 PM   #59
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Originally Posted by Alligator
suggestion: tell an admin in HLFallout / HL2Net to advertise about this position.
or they could just hire me.

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Old 04-22-2006, 10:18 PM   #60
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hmm, i had something to say but by the time i had logged in i forgot it


... nope gone!

(Should code it in c# :P im ace with that!)
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