02-02-2008, 01:52 AM | #1 |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
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What's the rationale behind the sniper not having flashbangs?
Just wondering. Not that I think they should just be given the grenades without other balance tweaks (we don't want super snipers), but it was a nice little tactic you could use.
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02-02-2008, 01:56 AM | #2 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
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There has been talk of giving snipers a secondary grenade, but it won't be looked at for this patch. The idea is still on the table, and will be seriously looked at.
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02-02-2008, 01:57 AM | #3 |
Join Date: Oct 2007
Location: New Jersey
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Flashbangs are realistic, nothing in FF is.
FF or it's predecessor TFC, were not based on realism. You know what game you need to play to find that. |
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02-02-2008, 02:00 AM | #4 |
Join Date: Jan 2008
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Flashbangs are annoying as hell. They have totally ruined Counter Strike Source.
If flashbangs do get into FF, I hope they are not able to flash team mates. |
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02-02-2008, 02:56 AM | #5 |
Fortress Forever Staff
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With scouts now having man cannons, maybe caltrops should be thrown over to snipers? But maybe upgrade them to like...busted glass instead of nail-like things...and maybe they last a lot longer. So you slow people down and hear them breaking glass...and maybe snipers and teammates are immune. So you just throw some around you for minor protection. Random thought...
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02-02-2008, 03:09 AM | #6 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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glass as a weapon is outlawed under the Geneva Convention because it makes it difficult for the medics to heal them...
sorry...
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02-02-2008, 04:03 AM | #7 |
Retired FF Staff
Join Date: Mar 2007
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medics have biological weapons, the spy attacks with a cloud of poisonous gas... somehow i dont think TF adheres to the geneva convention.
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02-02-2008, 04:11 AM | #8 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
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Quote:
Edit: And, because the medic is a nice guy, he shoots them to put them out of their misery. The spy grenade is also not poisonous. You take damage from the coughing, much like a smoke grenade.
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02-02-2008, 04:37 AM | #9 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I always liked the teleport grenade idea for snipers. With telefrag.
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02-02-2008, 04:43 AM | #10 |
Wiki Standards Team
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Hologram grenade GO!
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02-02-2008, 05:05 AM | #11 | |
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02-02-2008, 05:18 AM | #12 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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i think holograms are cool. think of the effect possiblities, much farther than the HL1 holograms.
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02-02-2008, 07:24 AM | #13 |
proximity alarms, ... something to watch a snipes back.
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02-02-2008, 10:13 AM | #14 |
G9-
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Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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well let me think his second nade show blow up like a smoke bomb then have the sniper turn into a tampon laying on the floor. random thought
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02-02-2008, 11:23 AM | #15 | |
A Very Sound Guy!
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02-02-2008, 12:00 PM | #16 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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yea, teleport grenade would be tight
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02-02-2008, 12:18 PM | #17 |
o^_^o
Join Date: Nov 2007
Class/Position: O Gametype: CTF Posts Rated Helpful 0 Times
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Flares.
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02-02-2008, 12:56 PM | #18 |
no war but class war
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Flashbang wouldn't make sense for a class that rarely moves out of the sniper balconies. We need the Holoduke (seriously).
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02-02-2008, 03:47 PM | #19 |
when ff will out?
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Join Date: Mar 2007
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Wouldn't the teleporter grenade be really hard to implement, throw it under a ramp and you end up fused with the metal.
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02-02-2008, 03:57 PM | #20 | |
SHUT UP AND SWALLOW
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