10-17-2008, 07:28 AM | #21 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
GiGaByTe was furious because he got some weird error whenever he had angled brushes, but I think only a minority of people get that error. EP1 maps will still be 100% valid, but I've heard they might have some minor water issues (?).
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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10-17-2008, 11:03 AM | #22 | |
Join Date: Mar 2007
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Fine, no need for recompiling or such.
Some new VRAD stuff for OB: Quote:
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10-17-2008, 08:04 PM | #23 |
Holy shit, thats kerrigan!
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the orange engine (more catchy than orange box engine) is just a little updated version of Source, with crappy expreimental dual-core commands, and some useful light previews. thats about it
oh, and there's new water textures and much more realistic HDR, compared to the spammy unrealistic bloom fest that is EP1. |
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10-17-2008, 08:29 PM | #24 |
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Higher Res Textures
New Partical System More optimized and some other stuff I can't remember
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10-17-2008, 09:37 PM | #25 | |
Heartless Threadkiller
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Sooooooooo..... when will they cater to us Quad-Core users?
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10-18-2008, 02:17 AM | #26 |
Holy shit, thats kerrigan!
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the dual-core optimaizations are largley useless and very buggy.
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10-18-2008, 02:45 AM | #27 | |
FF Loremaster
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Quote:
Also: NEVER! MWAHAHAHA
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10-18-2008, 10:15 AM | #28 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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Ok, devs, will you contact Valve about this kind of distribution?
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10-18-2008, 10:36 AM | #29 | ||||
FF Loremaster
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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10-18-2008, 10:52 AM | #30 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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Man, Insurgency is running on EP1 build of engine, so why FF can't be on Steam and running old engine?
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10-18-2008, 11:19 AM | #31 | |
FF Loremaster
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Quote:
It could also have something to do with Valve looking for CS2 and have been advertising for the mod since before the OB came out.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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10-18-2008, 03:42 PM | #32 | |
Whitest Kid You Know
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Quote:
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Oh, man... More armor for the win, yeah? |
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10-18-2008, 03:58 PM | #33 | |
sKeeD
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10-18-2008, 04:51 PM | #34 |
Ka-boom!
Join Date: May 2008
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One thing that is really worth the conversion is particle system
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10-18-2008, 06:35 PM | #35 |
Useless
Retired FF Staff
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Jon is pissing himself over that thing.
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10-18-2008, 10:41 PM | #36 | |
Heartless Threadkiller
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You know, every time someone uses the reference "OB".... all I can picture in my head is tampons.
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10-18-2008, 11:24 PM | #37 |
Useless
Retired FF Staff
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I think you'd've been better off not telling us that.
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10-18-2008, 11:24 PM | #38 | |
Colorless FTW
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Quote:
However L4D has dual core in the requirements (lower then the single core requirements) meaning that the source engine is FINALLY getting some multi-core support. |
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10-19-2008, 12:15 AM | #39 |
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Hey I have a question. With something like Steamworks, will I basically be screwed for recording demos in the future? Right now if I want to watch something from 1.0 I can at least install that version of the mod and play it back that way. If the mod is updated on the fly, I'm guessing there's no way to keep track of any version consistency and I don't know of any other way of playing it back aside from in-game.
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10-19-2008, 01:25 AM | #40 |
Useless
Retired FF Staff
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I never thought about that.
Is this an issue in existing Steamworks mods? SOMEBODY CHECK AAAAH.
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