Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 09-14-2005, 03:00 PM   #81
o_donny
 
o_donny's Avatar
 
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
Map is coming along nicely. And good thing your hasselhoff image has left the building :P
o_donny is offline   Reply With Quote


Old 09-15-2005, 03:46 AM   #82
o_vampiricus
 
o_vampiricus's Avatar
 
Join Date: Jul 2005
Location: San Diego
Posts Rated Helpful 0 Times
Just make sure there is a HUGE areola and a good size nipple on the tip of the silo :P
o_vampiricus is offline   Reply With Quote


Old 09-15-2005, 10:34 AM   #83
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
yea the two caps will be a huge wonderbra.

ive had a bit of a thought, and came up with a few things still to do (besides the post playtest tweaking)
  • make the layout and details of the pathway and the attack spawn point
  • design and make a more appropriate 3d skybox, and relay the sky
  • make or find some damn better textures then what i currently use underground

i really should find time to do this :/
mervaka is offline   Reply With Quote


Old 10-03-2005, 06:47 AM   #84
o_racer
 
o_racer's Avatar
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
Youll find the time, especially as the release of FF draws nearer.
o_racer is offline   Reply With Quote


Old 10-03-2005, 06:09 PM   #85
o_imbrifer
 
o_imbrifer's Avatar
 
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
Let me suggest making a texture blend of the snow with some dirt and using it as the snowy ground inside the base - make it look like there are tire tracks, or the snow has been piled up in certain lumps, exposing dirt or dirty grass underneath. Keep up the good work.
o_imbrifer is offline   Reply With Quote


Old 02-13-2006, 11:01 AM   #86
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
right um yeah, time to dig this map up out the abyss and resume work i think. ive got a reading week coming up
mervaka is offline   Reply With Quote


Old 02-13-2006, 12:29 PM   #87
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
okay.. just a quick bit of advice im seeking here. is there any easy way of aligning textures in a circular fashion. its in relation to the roof of this archway:



i'll get a better updated screenie when i get the damn thing compiled again. that ones waay old

EDIT: heres some new screenies







yeah that last one is a bit hard to see, but demonstrates the problems im havign with aligning the textures :/
mervaka is offline   Reply With Quote


Old 02-14-2006, 05:14 AM   #88
o_buckshot enema[x7]
 
Join Date: Feb 2005
Location: United States
Posts Rated Helpful 0 Times
Have you tried selecting the texture, ALT+Right Clicking on the adjacent face... left clicking on the newly applied face, and ALT+Right Clicking on the next adjacent face, etc etc?

The ALT+Right Click is really useful for texture alignment around pillars, but I'm not sure how it will look on your ceilings. Worth a shot though, right?
o_buckshot enema[x7] is offline   Reply With Quote


Old 02-14-2006, 05:51 AM   #89
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Yeah, just rotate the textures until they line up. What Buckshot posted oughtta do it.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 02-14-2006, 11:52 AM   #90
o_beetle
 
o_beetle's Avatar
 
Join Date: Jan 2006
Location: Southern USA
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Mervaka
its an experiment more than anything gameplaywise
Thats what i say about my maps.
o_beetle is offline   Reply With Quote


Old 02-14-2006, 12:27 PM   #91
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
yeah ive heard something about the alt button when using textures, but wasnt sure in the slightest what it did or how to do it

cheers, i'll give it a go
mervaka is offline   Reply With Quote


Old 02-14-2006, 01:30 PM   #92
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
worked a treat! cheers

took me a second to figure i had to go horizontally across the bottom again before i went vertically up each segment. screenshots pending...
mervaka is offline   Reply With Quote


Old 02-14-2006, 01:51 PM   #93
o_exarch
 
o_exarch's Avatar
 
Join Date: Jan 2006
Location: Bath, UK
Posts Rated Helpful 0 Times
looking good Mervaka, have you thought about blending the road and snow textures? will look a hell of alot smoother
o_exarch is offline   Reply With Quote


Old 02-14-2006, 01:59 PM   #94
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
yeah, all in good time

only thing is, i already have bagloads of displacements as it is, both in the quarter toriod for the tunnel roof, and in the masses of snow i have. the snow surface was hand sliced and bumped :/
mervaka is offline   Reply With Quote


Old 02-14-2006, 02:41 PM   #95
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
pics!


Heres the FR side of the tunnel




and heres the tunnel itself. it needs attacking with smoothing groups when i figure out how...

mervaka is offline   Reply With Quote


Old 02-14-2006, 05:57 PM   #96
o_buckshot enema[x7]
 
Join Date: Feb 2005
Location: United States
Posts Rated Helpful 0 Times
That ceiling texturing looks much better, glad you got it to work!
o_buckshot enema[x7] is offline   Reply With Quote


Old 02-15-2006, 09:44 PM   #97
o_d3pth charge
 
o_d3pth charge's Avatar
 
Join Date: Jan 2005
Location: Davis, CA
Posts Rated Helpful 0 Times
it's looking great merv... but i can't get over the small tile texture. I really don't like it. plus, what missle silo would tile their walls... especially ones that large? I know the concrete gets boring... but you can get by with it (being it is realistic) and then spice it up with pipes, platforms, etc. I mean, it's up to you of course, but I would go with a different texture.
o_d3pth charge is offline   Reply With Quote


Old 02-15-2006, 09:50 PM   #98
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
yeah i was just trying out custom texture bumpmapping. the open silo was the first room (see page one)

i'll have a look for alternative textures when i get a minute, see whats hot and whats not.

hell i might even find someone to put an icbm prop down the centre of the open silo!



anyway, many thanks for feedback. i still need to look at the reference photos posted waaaay back during the initial development of the map, and try and emulate the styles
mervaka is offline   Reply With Quote


Old 02-16-2006, 01:51 PM   #99
o_buckshot enema[x7]
 
Join Date: Feb 2005
Location: United States
Posts Rated Helpful 0 Times
It wouldn't hurt to take a look at the old Counterstrike map de_foption, and see how that mapper handled the missile silo. See what he did well and then try to emulate it (I'm talking lighting and architecture).
o_buckshot enema[x7] is offline   Reply With Quote


Old 02-16-2006, 01:53 PM   #100
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
at the moment i'm trying out the same concrete block texture as used in the tunnel. looks good so far, providing i put pipes and shit in like xnarf said

btw you got a copy of foption?
mervaka is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:13 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.