|
View Poll Results: What theme would look best to you? | |||
Snowy, slightly foggy(FF_Dropdown style) | 25 | 40.32% | |
Night but nicely light(CZ2 style) | 21 | 33.87% | |
Day (SD2 style) | 16 | 25.81% | |
Voters: 62. You may not vote on this poll |
|
Thread Tools | Display Modes |
09-24-2007, 07:05 PM | #1 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
[RELEASED]FF_Redgiant
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- Last edited by GambiT; 11-28-2007 at 04:23 AM. |
|
09-30-2007, 09:06 AM | #2 |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
|
I think night
GREAT idea for a FF map btw.. loved playing it in UT |
|
09-30-2007, 10:46 AM | #3 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
|
snow theme at night with teamcolloured lights that light up the walls all over the place
|
|
09-30-2007, 12:02 PM | #4 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
I've started to find that there's a strong correlation between visibility and enjoyment level in regards to the maps. :P If it must be at night, please make the bases well-lit to make it easy to distinguish classes and teams.
|
|
09-30-2007, 04:41 PM | #5 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
thanks for doin' this map. i know i said i would, but due to unforeseen consequences, my free time has withered.
|
|
09-30-2007, 04:43 PM | #6 |
Joystick Junkie
D&A Member
|
Aww, you were doing great too.
Anyway, I don't ever remember Redgiant being in UT, I only remember it in TFC...
__________________
I like chocolate milk. |
|
09-30-2007, 04:47 PM | #7 |
the pumps dont work
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
snowey would be kind of cool, instead of outside walls, you could have frozen snow with platforms "built in"
|
|
10-29-2007, 12:20 AM | #8 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
GambiT showed me a few screenshots of redgiant and it is looking positively ace!
So do not worry about it guys, it is coming along nicely. I know because I am always interrupting his work. dX
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
10-29-2007, 07:46 PM | #9 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
SS's in first post
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
10-29-2007, 08:13 PM | #10 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
The lighting makes everything look flat
|
|
10-29-2007, 08:17 PM | #11 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
looking great...definitely needs to be fine tuned, but it looks sweet!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
10-29-2007, 10:20 PM | #12 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
|
wow thats a lot of work to come out of the blue like that... congrats and keep up the good work
|
|
10-29-2007, 11:56 PM | #13 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
|
10-31-2007, 12:58 PM | #14 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
i dont think anybody noticed and i forgot to mention. if you look at the 3rd SS all the way to the left you'll see a door. i'm planning on having a ladder going up to the top floor/balcony or whatever. it will be like the ladder on well going up to the top of the base only instead of walls it'll be like part of the mountains i plan on having surrounding the map. i am only doing this on the side you spawn from.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
10-31-2007, 03:32 PM | #15 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
lmao ihmhi that comic was great!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
10-31-2007, 05:22 PM | #16 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
On another note: it is possible to overdose on curves.
|
|
10-31-2007, 05:28 PM | #17 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
its ok player i will make another version JUST for you that will be blocky as hell.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
10-31-2007, 05:58 PM | #18 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
what are the sides of the yards looking like right now?
|
|
10-31-2007, 06:08 PM | #19 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
sorry didnt realize i didnt take SS's of that. i've yet to really mess with the sides, im still debating on how i want to do it. i'm thinking maybe have the wall cutting in the mountain side are something. here is a SS from a few compiles ago that shows a little more of the sides than the previous SS's. i'll take one or two tonight when i get home.
__________________
-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
|
10-31-2007, 06:52 PM | #20 | |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
Quote:
I just think there are too many curves, it has destroyed much of the flow of the map and in some parts it looks really awkward. Pictures 15 and 16 are, I believe, a good example of this. |
|
|
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
|
|