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Old 02-20-2008, 03:33 PM   #21
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Quote:
Originally Posted by Soulja
fry_complex i kinda like to see again too, its perfect 5v5 map
man...I said that like a month ago...had to watch a dispute on this map for UGC TFC and I just kept thinking how awesome FF matches would be here.
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Old 02-20-2008, 04:29 PM   #22
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I do believe complex was a recreation of Face ;D

Note: Recreation, not port :P
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Old 03-04-2008, 04:51 PM   #23
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any update on this? I would like to get it into the FF Community Map Pack 2!
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Old 03-06-2008, 10:51 AM   #24
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I'm sorry but this maps development is slow because i have a a lot of vork to do and have only little time to work on the map
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Old 03-06-2008, 03:13 PM   #25
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I'm not seeing any pics. I'm a big UT fan. The graphics in UT were always awesome. I remember one volcano map which must of been a mile around even though you could only play in the center... there were no walls... just an endless horizon of lava and rock which seamlessly blended into the sky.

So anyways I was wondering how you could balance this map for FF. In UT it was a snipers map (enormous yard & tiny interior). I might recommend the yard be made a little bit smaller for FF (similar to Monkey). And maybe make the interior of the base a little bigger with catwalks for soldiers and SGs (similar to Smooth).

Just a few suggestions. I'm a UT fan also and enjoy designing well balanced FF maps. Need any help just ask!
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