02-20-2008, 03:33 PM | #21 | |
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Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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02-20-2008, 04:29 PM | #22 |
OHH! OHHH NOOO!
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Beta Tester Join Date: Mar 2007
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I do believe complex was a recreation of Face ;D
Note: Recreation, not port :P
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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03-04-2008, 04:51 PM | #23 |
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Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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any update on this? I would like to get it into the FF Community Map Pack 2!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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03-06-2008, 10:51 AM | #24 |
Join Date: Dec 2007
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I'm sorry but this maps development is slow because i have a a lot of vork to do and have only little time to work on the map
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03-06-2008, 03:13 PM | #25 |
Join Date: May 2007
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I'm not seeing any pics. I'm a big UT fan. The graphics in UT were always awesome. I remember one volcano map which must of been a mile around even though you could only play in the center... there were no walls... just an endless horizon of lava and rock which seamlessly blended into the sky.
So anyways I was wondering how you could balance this map for FF. In UT it was a snipers map (enormous yard & tiny interior). I might recommend the yard be made a little bit smaller for FF (similar to Monkey). And maybe make the interior of the base a little bigger with catwalks for soldiers and SGs (similar to Smooth). Just a few suggestions. I'm a UT fan also and enjoy designing well balanced FF maps. Need any help just ask! |
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