02-09-2006, 08:45 PM | #21 |
Join Date: Jan 2005
Location: Montreal
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Pretty useless to comment on textures for now since the FF textures aren't out yet. Everyone should know that by now, no excuse!
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02-09-2006, 09:18 PM | #22 |
Join Date: Mar 2005
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I think you need a bit more roof structure. The rooms are large with flat or nearly flat ceilings (primarely talking about the ramp room here). I know you are still in the early stages of this map, but some larger variations or some kind of support truss would help break up the large span of concrete and make it appear as if there is actually something holding up the ceiling.
Your flag room and outside of flag room look good. I like the columns but they still feel a bit bare. Maybe some more contrast in your lighting with darker shadows or different color lighting? I dunno, just a suggestion. You've got alot of main structure up and Rival Likey! |
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02-09-2006, 11:18 PM | #23 | |
Join Date: Feb 2005
Location: United States
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02-09-2006, 11:31 PM | #24 |
Join Date: Jul 2005
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thanks for all the comments, ill think of adding ceiling supports for all the rooms as i know half life has a nice choice of models which i can use to give it a more realistic look.
Currently working on water route and outside Cant decide whether to have a cliff style outside or concrete walls. |
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02-10-2006, 02:28 AM | #25 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Both. Bits of cliff with concrete support type thingies breaking it up. Been done before but looks good.
Sentance fragment. |
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02-10-2006, 03:15 AM | #26 | |
Join Date: Dec 2004
Location: Melbourne
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Lighting is repetative.
FR is still a huge bitch! General plain lookingness, kinda why you should wait till you've got atleast one room sexified before showing it off. Quote:
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02-10-2006, 06:04 AM | #27 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Uhh yes? Us plebs have an excuse for not having custom textures.
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02-10-2006, 10:44 AM | #28 |
Join Date: Jul 2005
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having troubles with my cliff formations but am still trying,
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02-10-2006, 12:14 PM | #29 | |
Join Date: Dec 2004
Location: Melbourne
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02-10-2006, 01:44 PM | #30 |
Join Date: Jul 2005
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hes right, i've changed a lot of the textures to the stone looking ones, makes the map look a lot tidier, currently working on the outside of the map which is going ok so far, though i've decided i might not be having a cliff face outside but alternativly have it all clean and spinky looking many curves etc, well we'll see what happens.
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02-10-2006, 02:50 PM | #31 | ||
Join Date: Jan 2005
Location: Montreal
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02-10-2006, 02:58 PM | #32 | |
Join Date: Dec 2004
Location: Melbourne
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It looks better when you post screenies of it? Not like you know what the official textures are gonna be, hell you'll probably end up using a handful of default ones.
AND So you don't get posts like: Quote:
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02-10-2006, 03:17 PM | #33 |
Join Date: Feb 2005
Location: Philadelphia, PA
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It does not HAVE to be redone. Look at epicenter from what i see those are the basic textures. If you can find good ones that fit, go for it. If not you can wait, but who wants to wait. Not i....shit make your own at that. Its actually really easy. BTW i remember someone working on Avanti...if that person is still around i have a nice stained glass texture you can use with some tranparency.
Check it out: I even made a normal map for it: |
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02-10-2006, 09:26 PM | #34 | |
Join Date: Feb 2005
Location: United States
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Additionally, textures often dictate the way geometry evolves, and so if you wait for the FF textures you're likely to have to redo the brushes on many parts of your map to get them to fit the textures. I doubt you'll be able to just do a replace search and then recompile. |
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02-10-2006, 11:34 PM | #35 | ||
Join Date: Jan 2005
Location: Montreal
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02-11-2006, 01:48 AM | #36 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I guess you're right kam. After all, I'm the one who's always bitching at people for using the dev textures.
But, this is why I'm making maps like tiger and harbor that can use the original HL2 textures. (and props) |
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02-14-2006, 10:25 PM | #37 |
Join Date: Jul 2005
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Progress has been slow this past few days due to being away from home etc...
Expect new screenshots etc once i've done some more to the level. Feel free to check out the changed website layout for the map at @ http://flexy.tnradio.net |
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02-14-2006, 10:31 PM | #38 |
Join Date: Jan 2006
Location: Southern USA
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can ya make the pics clickable?
o yea, and u missspelled ur map name on at the top of your page |
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02-16-2006, 06:24 PM | #39 |
Join Date: Jul 2005
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ye ill sort all the webpage out when the next screenshots are out
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02-16-2006, 11:57 PM | #40 |
Useless
Retired FF Staff
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You're planning on including CCTV? I think FF isn't going to expand on the "one camera per map" thing, so that may not work.
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