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Old 07-16-2005, 02:47 AM   #1
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Hammer sucks at angles?

What's up with hammer!!...

I have a cylinder with 24 sides at perfect 0 degree angle.

I want to rotate it 22.5 degree so one side is inline with my grid and it doesn't line up!...

I always sucked in maths but still...

360/24=15

So 1 side covers 15 degree.

a rotation of 3*7.5 should line up my side with my grid and it doesnt. I had to estimate the rotation at 19.6 degree for it to "look" like what 22.5 degree should give me.

Anyone seen that before?? Is there a way to make it work?
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Old 07-16-2005, 02:56 AM   #2
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DO IT MANUALLY
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Old 07-16-2005, 05:33 AM   #3
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Quote:
Originally Posted by ramzet
DO IT MANUALLY
ya uh, any other idea?
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Old 07-16-2005, 05:34 AM   #4
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Did you try the number negative? Maybe Hammer didn't rotate it the way you would expect it to, and that's why it doesn't align properly. Or perhaps your impression of its current angle is wrong.
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Old 07-16-2005, 01:01 PM   #5
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Quote:
Originally Posted by Sh4x
Quote:
Originally Posted by ramzet
DO IT MANUALLY
ya uh, any other idea?
there are, but none of them can beat doing it manually by using the vertex tool to make sure every vertex is on a true grid co-ordinate. rotating a brush should always be followed up by fixing the vertices, or errors will creep in.
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Old 07-16-2005, 01:28 PM   #6
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Quote:
Originally Posted by Circuitous
Did you try the number negative? Maybe Hammer didn't rotate it the way you would expect it to, and that's why it doesn't align properly. Or perhaps your impression of its current angle is wrong.
I tried negative numbers it doesn't work either. I double checked the angle and it's clear, my impressions are good.

You can try it yourself. Just build a basic 24-side cylinder and rotate it 7.5 degree around the Z axis. (It would be nice if someone would try and see if he gets the same result as me).

I just don't understand how a tool like hammer (that uses heavy maths) could not be able to rotate an object properly along a single axis. It's not like it's an over-detailed object too, it's just a 24-side cylinder.
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Old 07-16-2005, 01:30 PM   #7
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Ouch, 24 sided cylinder.
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Old 07-16-2005, 02:24 PM   #8
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Quote:
Originally Posted by Ginger Lord
Ouch, 24 sided cylinder.
More like, Beauty!

I'm making a chinese restaurant and those cylinders are for the little sticks you eat with.
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Old 07-16-2005, 02:35 PM   #9
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umm overkill for chop sticks o_O
They should be a model or max of 6 sides. Could also use a 4 sided since a lot of chop sticks i've seen are squareish.
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Old 07-16-2005, 04:20 PM   #10
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Quote:
Originally Posted by kaMIKazE
umm overkill for chop sticks o_O
They should be a model or max of 6 sides. Could also use a 4 sided since a lot of chop sticks i've seen are squareish.
I was kidding.

Nobody would even think of making chop sticks 24 sided polys lol!
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Old 07-16-2005, 04:21 PM   #11
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Quote:
Originally Posted by kaMIKazE
umm overkill for chop sticks o_O
They should be a model or max of 6 sides. Could also use a 4 sided since a lot of chop sticks i've seen are squareish.
if u buy at a takeout place they always give you square tapered chopsticks....go with that idea....or like some1 said, make a model.
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Old 07-16-2005, 06:51 PM   #12
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Make it a prop.
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Old 07-17-2005, 12:05 PM   #13
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Make sure you dont resize cylinders AFTER you have made them. When you make an object all its vertices will fit to the grid perfectly, but if you resize it then they will fall off the grid (unless you do it in whole numbers...).

Anyway, I think the answer to the problem is making it as an arch (with a large wall width) and setting the start angle so it fits your needs.

I have only skimmed this thread so appologies if I have missed stuff.
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Old 07-18-2005, 06:50 PM   #14
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Quote:
Originally Posted by eat
Make sure you dont resize cylinders AFTER you have made them. When you make an object all its vertices will fit to the grid perfectly, but if you resize it then they will fall off the grid (unless you do it in whole numbers...).

Anyway, I think the answer to the problem is making it as an arch (with a large wall width) and setting the start angle so it fits your needs.

I have only skimmed this thread so appologies if I have missed stuff.
Cool thanks! I didnt even think of making it an arch. I'm gonna try that and see if it works.



I have another problem with hammer. I don't know if it's me trying to make over-detailed architecture but there's a section I'm editing with the vector tool that causes me problem. When I complete my shape, everything is fine, until I save and reload the map... then the vectors are all messed up... points arent exactly where I placed them before, etc. I don't see what I'm doing wrong frankly. It's just a basic 2-axis vector manipulation of a wall section composed of like 5 brushes. Everything is ok in the editor, but once I compile or save and reload, all those brushes are messed up. (not all, but like 3 or 4 points on 25 have been translated a little bit.)
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Old 07-18-2005, 07:58 PM   #15
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Hammer likes to move things around.
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