01-24-2010, 02:07 AM | #1 |
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier Gametype: Capture the Flag Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r Posts Rated Helpful 5 Times
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Discussion about the spy's ability to cloak
This feature has NO PRECEDENT in the game. No other class has the ability to be invisible - it doesn't fit in the game because of this strength (NO OTHER class has this ability).
Further, because you must FIND a spy before you can defeat them, you must counter their strength BEFORE you exploit their weakness. This seems very backwards to me. It is also frustrating to be killed by a spy that you cannot find over and over. I HATE it when a player kills me repetitively and rather than learn to adapt I would prefer to just change the game to make it less frustrating for me personally. We need to make this game more noob-friendly anyways to draw in more new players and make this community as large and as cool as tf2. C'mon guys... Last edited by TheKing; 01-24-2010 at 02:13 AM. |
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01-24-2010, 02:21 AM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
You'd have a point if anyone has tried to argue that because something is unique it is inherently bad. There is a huge difference between pointing out that something unique is bad and pointing out that something is bad because it is unique.
Since you brought it up, though, there are likely some problems with cloak, but they have nothing to do with it being an "unprecedented" mechanic. However, cloak being unique does mean that the problems with cloak would be specific to the cloak and the cloak only. Also, I can't seem to figure out what that means. What is the non-"backwards" way? Exploit their weakness before countering their strength? Why is that not "backwards"? What is their weakness? What is their strength?
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 01-24-2010 at 02:35 AM. |
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01-24-2010, 03:10 AM | #3 | |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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I just agree adding new features making it + complex and deep, not removing them . x Last edited by zE; 01-24-2010 at 03:11 AM. |
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01-24-2010, 03:42 AM | #4 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
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Zomg ur liek totally rightzors we should nerf every class so that everyone has a daisy shooterz and 50 health.
And whats the "aim" mechanic? I can't aim, so the aim mechnic is broken! Nevermind the fact that high level and legue players have absolutly no problem with it I want this game nerfed down to the standards of my scrubby ass so I no longer feel like the noob I am. Instead we should make it so that whenver you spot another play a dice appears above each others head and whoever gets the higher number automatically frags the other guy. Anybody with the amazing level of intellectual honesty that I have can clearly see this as a better way of doing things. Sometimes I hurp. Sometimes I durp. Last edited by VentuSag3; 01-24-2010 at 03:56 AM. |
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01-24-2010, 05:05 AM | #5 | |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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HOWEVER, that argument is complete bullshit. The fact that a class can do something different from any other is a GOOD thing. It adds diversity and I frigging hate it when abilities get removed. The question is how does it affect balance. In many cases, cloak isn't a big deal, in Hunted, I think it's devastating. |
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01-24-2010, 05:15 AM | #6 | ||
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier Gametype: Capture the Flag Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r Posts Rated Helpful 5 Times
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The cloaked spies just hang out and wait for someone to pass them, then they STAB THEM IN THE BACK. Those guys almost exist outside of the rest of the game. Nobody else gets the ability to just hide whenever they want plus stabbing people in the back when the guy you're stabbing can't see you is both frustrating and cheap. Quote:
Basically what Bridget said. Last edited by TheKing; 01-24-2010 at 05:19 AM. |
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01-24-2010, 05:19 AM | #7 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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TheKing u just dislike cloack thing, cuse u play always as sniper, and spys do like snipers : P
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01-24-2010, 05:30 AM | #8 | ||||
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier Gametype: Capture the Flag Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r Posts Rated Helpful 5 Times
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I think that just about constitutes 'everyone'. Did I miss someone? Last edited by TheKing; 01-24-2010 at 05:32 AM. |
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01-24-2010, 05:37 AM | #9 |
Join Date: Mar 2007
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king is my hero
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01-24-2010, 05:53 AM | #10 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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I understand what this thread is trying to do (refute the sniper argument using imitation/parody), but that's not what is being accomplished. The arguments against the sniper stand on their own, as do the arguments against the spy cloak. Some of the points you're bringing up are valid. Problems can certainly be found other places than just the sniper. If you want to continue discussing the merits of cloak, go ahead. But, as far as I'm concerned, the original intent of this thread went out the window in the first post.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 01-24-2010 at 05:56 AM. |
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01-24-2010, 07:13 AM | #11 |
Banned
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I think the Spy's cloak is a big problem, but it is not as problematic as you would make it seem in your implication and through your third grade level of maturity. Here are some reasons why the Spy's cloak is not that problematic.
Conclusion: Spy's cloak is useful for these sneak attacks. They only work, however, one or two times before they lose their power. Players learn and adapt and apply a small standard to their play that counters the Spy and all is normal. Sniper's abilities are always effective. Players learn, but have no means of adapting nor a standard of play that specifically counters Snipers that is effective, intuitive, and entertaining. There's a big difference. "Further, because you must FIND a spy before you can defeat them, you must counter their strength BEFORE you exploit their weakness. This seems very backwards to me." This would be addressed if you actually defined the Spy's strength. I defined the Sniper's strength as his long range. His weakness is at close range. In order to get to close range, I have to move through long range. That makes sense. Your copy-and-paste argument does not. Last edited by Bridget; 01-24-2010 at 07:56 AM. Reason: dagger => knife |
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01-24-2010, 08:20 AM | #12 |
Who the fuck is this guy?
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Thank you Squeek..
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01-24-2010, 08:54 AM | #13 | ||||
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01-24-2010, 08:56 AM | #14 | ||||||
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier Gametype: Capture the Flag Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r Posts Rated Helpful 5 Times
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Don’t hate - I'm not here to insult anybody. Quote:
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If a spy kills you, you're goddamn right it's because you weren't able to do something - find the spy! Understand though that these spies are IMPOSSIBLE to find – it’s rediculous. They’re so hard to find that in some cases you’ve literally got to change class to a pyro and just start spamming fire everywhere to try to find them. Even then if you pass them when trying to look for them, they’ll just stab you in the back and move so you’ve got to start over again!!! Like the sniper, this class has no real counter! SO FRUSTRATING!!! No other class has the kind of advantage where they can completely disappear and get cheap kills without you have any real effective means of even seeing them. Quote:
These spies continuously move – once you die you’ve got to start all over again. Yeah you know that they’re there, but you sure as hell can’t find them when they’re INVISIBLE. At least with the sniper you can rely on talented play and good concs to dodge their defense, with the spy you’re relying only on LUCK to find these guys. It’s fucked up that the spy is the ONLY class in the game where you’ve got to rely on luck instead of your own talent to get around them!!! Quote:
How fucked up is it that every class doesn't follow the same style of play that I like (close range mulching)?!? REAL fucked up if you ask me - we've definitely got to change the game to become more one-dimensional and noob-friendly to fix this sort of problem immediately if we ever want to have the kind of community that tf2 has! P.S. Can we focus the rest of this thread on the spy.. we have a whole 12 page thread about the sniper and the spy is the class that's really frustrating me! Last edited by TheKing; 01-24-2010 at 09:12 AM. |
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01-24-2010, 08:58 AM | #15 | |
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier Gametype: Capture the Flag Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r Posts Rated Helpful 5 Times
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01-24-2010, 09:15 AM | #16 |
Who the fuck is this guy?
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Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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ITT: People who feel the need to hold an arguement over multiple threads.
We get it, you're trying to make a point about snipers being a part of defense. Let's allow this thread to evolve into an actual discussion about the spy. It would appear that chilled has a legitimate opinion on the Spy. Take your shit back to the sniper thread, or PMs. Maybe there really is a better alternative to the Spy's ability to cloak. Maybe deciding on the cloak vs feigning wasn't the best option. Maybe changing the cloak to full invis does more harm then good? Who knows? Let's allow this thread to discuss what might be a potential issue someone has with FF, rather than a rant in attempt to defend the Sniper. Last edited by Hawk Eye; 01-24-2010 at 09:17 AM. Reason: retarded drunken spelling of "defend" |
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01-24-2010, 09:18 AM | #17 | |
Join Date: Dec 2008
Location: Inside of your Computron
Class/Position: O/D Sniper, D Engy, D Soldier Gametype: Capture the Flag Affiliations: s^., :e0:, -=[$D$]=-, -AA-, +SUF, .20, [AH(S)]-r, [ . ]-r Posts Rated Helpful 5 Times
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Last edited by TheKing; 01-24-2010 at 09:22 AM. Reason: Retarded drunken spelling of 'please' :) |
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01-24-2010, 09:25 AM | #18 | |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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Personally, I'm not sure how to feel about the Spy's new(ish) ability to remain cloaked while standing. In some ways it's an advantage since he can go unseen for a long period of time and then strike, while at the same time it's a disadvantage for the team to have a player literally idling for X amount of time. And, unfortunately, Hunted does get fucked over by this. I wonder if there couldn't be a way to fix this feature for Hunted, while allowing it to remain in regular CTF, as, as a whole, it would appear that the (dis)advantages balance one another out. |
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01-24-2010, 09:29 AM | #19 | ||||||
Banned
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Mocking behavior is for children. Grow up? Quote:
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I find that difficult at times, considering the childish intention of this thread. |
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01-24-2010, 09:35 AM | #20 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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fuck me, this thread's got to be the most childish retort ever.
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