05-31-2008, 09:22 PM | #1 |
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Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Objective on the class screen
Ok so I've been looking around and I can't figure out how this is done. On some maps, when your picking your class (red, blue, green, yellow, random), there is the MOTD, the classes, your loading screen, and then an Objectives section.
Is this just defined by a .txt file or is there something more to it? Do I need to define it in my .lua somewhere also?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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05-31-2008, 09:23 PM | #2 |
Stuff Do-er
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Wiki Team Fortress Forever Staff |
mapname.txt
That's it.
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05-31-2008, 09:33 PM | #3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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cool...wasn't sure. Thanks!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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