11-12-2009, 05:04 AM | #1 |
Supreme procrastinator
Join Date: Nov 2009
Location: Sweden
Gametype: Weird stuff Posts Rated Helpful 0 Times
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ff_haberton_v2, actually working edition(tm)
Got it working now. Tracked the problem down to using .mp3 files in the <mapname>_level_sounds.txt; which apparently crashes dedicated servers when the sound is played by an ambient_generic.
I have also tested the bz2-packed version with sv_downloadurl. Everything downloads correctly, works. Hopefully no more nasty surprises now. Screenies: This is a generator owned by the red team. If a blue player hits the switch this generator will shut down and the corresponding blue generator(behind the red generator in this view) will start up in 10 seconds. Generators award 1 point every 6 seconds they are active. Far view. Jump pads through the central column. In the foreground is a jump-pad that can take you to the upper floor. The shield instagibs players who touch it; it is not closed up top. If the team has at least one active generator the shield will be active. The turret activates if both generators are up. Its range has been limited; it covers the flag and the spawn. Normal: ff_haberton_v2.rar Compressed for sv_fastdownload: ff_haberton_v2_bz2.rar |
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11-12-2009, 05:48 AM | #2 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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Awesome. I hope to try this out soon.
You mentioned small teams on the first thread- what is your recommended team size? |
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11-12-2009, 06:02 AM | #3 |
Supreme procrastinator
Join Date: Nov 2009
Location: Sweden
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11-12-2009, 07:33 AM | #4 |
Kawaii! ルーキー
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random Gametype: CTF Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas Posts Rated Helpful 82 Times
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Yeah its a small map, you practically spawn in the other teams base. I'd like to play it 2v2 for fun. In a pub it might be a fun 5v or something, would be a bit spammy but the fun kind of spammy. But you will most likely see this being played at 11v on Talos... LOL
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11-12-2009, 12:12 PM | #5 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
on a lighter note, great looking map...glad to see you fixed the issues, and love seeing new concepts and maps coming out! also I've closed your other thread and linked here.
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11-23-2009, 09:12 AM | #6 |
Supreme procrastinator
Join Date: Nov 2009
Location: Sweden
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Has anyone spotted it in the wild? Any feedback based on actual play?
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11-25-2009, 04:54 AM | #7 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Its a very well made map. I haven't played a full game on this yet but it seems like it would be very interesting to play. I love the textures and the overall ambiance.
One thing I noticed is that it was easy for my to get turned around and lose my orientation of where the cap point is in relation to the flag/button etc. Maybe signs would be helpful? |
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11-26-2009, 10:46 PM | #8 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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looks good, i like the textures, imo the ambient sounds specially the laser one is too loud, but anyway im not sure if that map layout works in ff, i see it more like quake map style : )
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11-29-2009, 04:13 AM | #9 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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I'll have to download and run around in this.. from the screenies it looks great.
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11-29-2009, 01:48 PM | #10 |
Fortress Forever Staff
Join Date: Oct 2008
Posts Rated Helpful 0 Times
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not sure how it plays, but it looks pretty cool. quite liked the different visual style
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Tags |
ff_haberton, ff_haberton_v2 |
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