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#1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Is there a way to disable showing of enemy Health/Armor?
Currently when you look at a teammate or enemy, it shows their name, Health and Armor. Is there a way to disable it so you can no longer see the enemy Health and Armor and instead just show their name?
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#2 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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I never understood being able to see enemy health and armor, makes no sense to me.
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#3 |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
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can we also have neverending slowfields and 2.42 laser nades?
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#4 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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lolwut
__________________
[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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#5 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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#6 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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I'm afraid I don't get it either. What's the point behind knowing the health and armor of all of your enemies? For your teammates is one thing, but for your enemies? Why?
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#7 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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It baffles me how you guys see no point in knowing if the ENEMY IS INJURED or if THE ENEMY IS AT FULL HEALTH???????????????????????????????????????????? ??????????????????????
or am I not reading something right? right?
__________________
[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN Last edited by moosh; 08-21-2012 at 10:46 AM. |
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#8 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I've never had any issues playing other games like CS, TFC, CoD, etc without knowing my enemy's health/armor. It doesn't take any skill to look at a player to see their health/armor. I know you can enable plugins that show how much damage YOU do to an enemy that show up on the center of the screen, but I don't think it's necessary to see an enemy's health and armor.
Obviously there's not a visual indication of how damaged a player is, but I'd rather see people playing without that knowledge to: a) Make it more challenging to those who actively seek out this information by looking at the enemy often to see their health. b) Make it less of a challenge for newer players who can't tell what percentage of health/armor an enemy has or means, thus allowing them to learn faster by learning to use their instincts instead of using this feature as a crutch. There is a point to see how damaged an enemy is, but that's up to your own situational awareness to find out that info. You do this either by listening to or witnessing distant teammates damage the enemy before they reach your area or by doing damage to them yourself. Last edited by KubeDawg; 08-21-2012 at 11:31 AM. |
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#9 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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That's the thing, there is a big point. That's why it shouldn't be just broadcasted to you and everyone else. You should need a team comm, or figure it out based on your interactions with the player. If I shoot a rocket at a scout, I know a shotgun is going to finish him off, I can tell my team. It doesn't make any sense for such important information to be broadcasted like that. If a different amount of health will garner different reactions from people, then that information should be worked for some how. I can't think of any game where you can just see your enemies health. That's fucking stupid.
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#10 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
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this made me lol
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#11 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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![]() Last edited by CaptainAhab; 08-21-2012 at 07:01 PM. |
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#12 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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I thought it only occurred when you are playing medic.
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#13 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I copied over the thread from the dev forums about this. Thought that would give you a better idea of our thought process than me restating it.
Check it out here: http://forums.fortress-forever.com/s...ad.php?t=23480 Oaties, you're right; in TFC, only the medic could see enemies' health/armor.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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#14 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Remove it from all classes.
Although I feel it makes sense for the medic to see enemy vitals. It'd be interesting if the scout could enable it for his team through some interactive mechanic. Like the snipers radio tags. Give the scout more "recon" skills. But it makes most sense to me from a gameplay mechanic for the medic to see it, if anyone can. |
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#15 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Also I'm strongly put off by some of the "hold my hand while I do dis" type of mechanics suggested in that thread. It's one thing to want your players to make informed and calculated decisions, it's another to just hand them all the information they need. If you want to talk about picking and choosing targets on the D to attack, that's probly a decision that should be made before you get there. You shouldn't just randomly float into the flagroom and then decide. You should be making decisions as to what would be most profitable on your way to their base. Using information from your previous run, as well as team comms to make those decisions.
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#16 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
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__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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#17 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Thread went zombie mode, I had to take care of business.
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#18 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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Random tidbit: I like how everything in FF is very easy to "see" -- meaning, it's easy to know when I've killed someone, when I've hit someone, where grenades have landed and how soon they will go off, etc. in comparison to my limited TFC experience.
I'm sure it's different coming from someone who played TFC for many years, but yeah. The visibility in FF is superb. |
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#19 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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It keeps an element of doubt if it's removed. The less information you know automatically, means the more you will try to figure it out on your own and the better off you will be in the end.
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#20 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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yea but it still isn't changed.
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