Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 06-05-2016, 03:29 PM   #1221
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF closed issue fortressforever/fortressforever#232 ('Jump Pad + Conc should allow for same speed as conc')

View on Github
FF_Team is offline  


Old 06-05-2016, 03:29 PM   #1222
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF commented on issue fortressforever/fortressforever#232 ('Jump Pad + Conc should allow for same speed as conc'):
Closing - this is a deliberate decision to ensure depth of choice between a consistent but slower conc using the jumppad vs a riskier but stronger conc via handheld.
View on Github
FF_Team is offline  


Old 06-05-2016, 04:27 PM   #1223
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF opened pull request fortressforever/fortressforever#270 ('WIP: Pyro revamp')

View on Github
FF_Team is offline  


Old 06-05-2016, 04:51 PM   #1224
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF created fortressforever/fortressforever:features/railgun-glow at f80921 (+1 new commit)

  • f80921 AfterShockFF: 'Increase railgun glow dramatically when fully charged'

View on Github
FF_Team is offline  


Old 06-05-2016, 04:51 PM   #1225
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF opened pull request fortressforever/fortressforever#271 ('Increase railgun glow when fully charged')

View on Github
FF_Team is offline  


Old 06-05-2016, 06:11 PM   #1226
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#266 ('Add viewmodel charge effects to the jump gun'):
:+1:
View on Github
FF_Team is offline  


Old 06-05-2016, 06:12 PM   #1227
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#271 ('Increase railgun glow when fully charged'):
Cool with me. :+1:
View on Github
FF_Team is offline  


Old 06-05-2016, 06:17 PM   #1228
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF merged pull request fortressforever/fortressforever#271 ('Increase railgun glow when fully charged') from AfterShockFF to beta

View on Github
FF_Team is offline  


Old 06-05-2016, 06:17 PM   #1229
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • f80921 AfterShockFF: 'Increase railgun glow dramatically when fully charged'
  • 71afcc AfterShockFF: 'Merge pull request #271 from fortressforever/features/railgun-glow. Increase railgun glow when...'

View on Github
FF_Team is offline  


Old 06-05-2016, 06:17 PM   #1230
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF pushed 4 commits to fortressforever/fortressforever:beta

  • 88a428 squeek502: 'Add viewmodel charge effects to the jump gun. - Basically the railgun effects, but red instead of...'
  • 3dec26 AfterShockFF: 'Make halo effect scale up as well, change the colour to green to match the xhair'
  • 6ded4b AfterShockFF: 'Tone down the green color a bit'
  • 16adb2 AfterShockFF: 'Merge pull request #266 from fortressforever/features/jumpgun-charge-fx. Add viewmodel charge...'

View on Github
FF_Team is offline  


Old 06-05-2016, 06:17 PM   #1231
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF merged pull request fortressforever/fortressforever#266 ('Add viewmodel charge effects to the jump gun') from squeek502 to beta

View on Github
FF_Team is offline  


Old 06-05-2016, 06:24 PM   #1232
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever:fixes/spawn-weapon at 9a11e4 (+1 new commit)

  • 9a11e4 squeek502: 'Fix cl_spawnweapon_ cvars when set to the last weapon slot. - Fixes #222'

View on Github
FF_Team is offline  


Old 06-05-2016, 06:25 PM   #1233
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#272 ('Fix cl_spawnweapon_ cvars when set to the last weapon slot')

View on Github
FF_Team is offline  


Old 06-05-2016, 06:45 PM   #1234
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF closed issue fortressforever/fortressforever#222 ('Fix cl_spawnweapon_spy tranq')

View on Github
FF_Team is offline  


Old 06-05-2016, 06:45 PM   #1235
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF merged pull request fortressforever/fortressforever#272 ('Fix cl_spawnweapon_ cvars when set to the last weapon slot') from squeek502 to beta

View on Github
FF_Team is offline  


Old 06-05-2016, 06:45 PM   #1236
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF pushed 2 commits to fortressforever/fortressforever:beta

  • 9a11e4 squeek502: 'Fix cl_spawnweapon_ cvars when set to the last weapon slot. - Fixes #222'
  • b75d37 AfterShockFF: 'Merge pull request #272 from fortressforever/fixes/spawn-weapon. Fix cl_spawnweapon_ cvars when set...'

View on Github
FF_Team is offline  


Old 06-05-2016, 07:58 PM   #1237
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF tagged fortressforever/fortressforever:v2.6 at beta


View on Github
FF_Team is offline  


Old 06-05-2016, 11:06 PM   #1238
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened issue fortressforever/fortressforever#273 ('Maliciously sabotaged SG explosion damage can kill teammates when friendlyfire is off')

View on Github
FF_Team is offline  


Old 06-05-2016, 11:40 PM   #1239
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever:fixes/weapon-crosshairs at 434abb (+1 new commit)

  • 434abb squeek502: 'Fix weapon-specific crosshairs for tranq/ac/rpg. See...'

View on Github
FF_Team is offline  


Old 06-05-2016, 11:41 PM   #1240
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#274 ('Fix weapon-specific crosshairs for tranq/ac/rpg')

View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 3 (0 members and 3 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:38 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.