07-20-2007, 04:27 PM | #41 |
Sniper hater.
Join Date: Mar 2007
Location: Ireland
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/jizz
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07-20-2007, 04:28 PM | #42 |
Follower of the Occult
Join Date: Mar 2007
Location: Wisconsin
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Wow, this is an excellent update! The textures and geometry in this map remind me a lot of Aztec the CS map and just in general it has this ancient temple look to it which is totally badass. Can't wait to try it out.
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07-20-2007, 04:43 PM | #43 |
E-COOL
Join Date: Jul 2007
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Saw it on the front page, absolutly gorgeous.
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07-20-2007, 04:56 PM | #44 |
Join Date: Mar 2007
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That looks simply stunning, which mapper made it?
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07-20-2007, 05:52 PM | #45 |
Retired FF Staff
Join Date: Apr 2007
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*snip* -- captain anonymous made it
Last edited by Defrag; 07-20-2007 at 07:40 PM. |
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07-20-2007, 06:03 PM | #46 |
Join Date: Jul 2007
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I was hoping for something like this when monkey remake was first announced but those large monkey pyramids, ohmy! Great to see green team actually being in a 2-team map.
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07-20-2007, 06:14 PM | #47 |
the pumps dont work
Join Date: Mar 2007
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I hope someone's working on a futuristic matrixy looking Schtop
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07-20-2007, 06:20 PM | #48 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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The "plank-y" ramp is clipped, and the teams on the map are green and red.
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07-20-2007, 06:39 PM | #49 | |
Cry some more.
Join Date: Jun 2007
Location: Bogart's Tater Patch
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Quote:
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07-20-2007, 06:47 PM | #50 |
Guest
Posts Rated Helpful 1 Times
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Wow, looks very nice keep it up
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07-20-2007, 06:59 PM | #51 |
Beta than eva'
Join Date: Mar 2007
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Yea, I'm glad there's an actual reason to it being called "Monkey" now.
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07-20-2007, 07:08 PM | #52 |
Winner
Join Date: Mar 2007
Location: CA
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Looks outstanding, and I'm glad the layout doesn't appeared to have been tampered with too much. Nice work!
P.S., is that a top entrance I notice on the front door, or just for looks? http://www.fortress-forever.com/media/ff_monkey0009 |
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07-20-2007, 07:30 PM | #53 | |
Black Cyclops
Join Date: Mar 2007
Location: Scotland
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Quote:
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07-20-2007, 07:31 PM | #54 |
Join Date: Mar 2007
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Looks amazing. Was the changing of the flag stand a conscious decision? Looks like it might be a tad bit harder to pipe it as dropping the pipes in front of the flag will no longer kill anyone against the wall. Just wanted to mention that since this is one of my favorite maps to demo. Not really a problem. Would just require a different strategy or different piping (might need to use more pipes on the flag and none on the T entrances).
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07-20-2007, 07:41 PM | #55 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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its easier to land the pipes on the flag platform now, so piping it is different, but not hard
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07-20-2007, 07:42 PM | #56 |
Join Date: Mar 2007
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Me love monkey.
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07-20-2007, 08:34 PM | #57 |
Guest
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Unbelievable quality and design. I surely can't wait to play TF on a level such as this.
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07-20-2007, 08:40 PM | #58 |
Corned Beef Marmalade
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VERY NICE!!
This looks ded sexeh! Keep up the good work devs. I can't wait to see the final product. WEEEE! |
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07-20-2007, 08:55 PM | #59 |
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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Just one more thing, a bit off-topic:
Dustbowl is still a secret? o.O |
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07-20-2007, 09:48 PM | #60 |
D&A Member
Join Date: Mar 2007
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Didn't you see the Dustbowl Valley video?
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