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Old 07-20-2007, 04:27 PM   #41
Stephen
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/jizz
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Old 07-20-2007, 04:28 PM   #42
Abjure
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Wow, this is an excellent update! The textures and geometry in this map remind me a lot of Aztec the CS map and just in general it has this ancient temple look to it which is totally badass. Can't wait to try it out.
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Old 07-20-2007, 04:43 PM   #43
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Saw it on the front page, absolutly gorgeous.
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Old 07-20-2007, 04:56 PM   #44
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That looks simply stunning, which mapper made it?
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Old 07-20-2007, 05:52 PM   #45
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*snip* -- captain anonymous made it

Last edited by Defrag; 07-20-2007 at 07:40 PM.
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Old 07-20-2007, 06:03 PM   #46
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I was hoping for something like this when monkey remake was first announced but those large monkey pyramids, ohmy! Great to see green team actually being in a 2-team map.
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Old 07-20-2007, 06:14 PM   #47
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I hope someone's working on a futuristic matrixy looking Schtop
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Old 07-20-2007, 06:20 PM   #48
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The "plank-y" ramp is clipped, and the teams on the map are green and red.
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Old 07-20-2007, 06:39 PM   #49
SkynYrd
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Quote:
Originally Posted by mistermojo
I hope someone's working on a futuristic matrixy looking Schtop
That would kick some ass... as long as none of the dimensions are changed. Seriously, schtop is one of those maps where every ramp, every little lip, every corner, and every nuance is just.... right.
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Old 07-20-2007, 06:47 PM   #50
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Wow, looks very nice keep it up
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Old 07-20-2007, 06:59 PM   #51
Beetle
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Yea, I'm glad there's an actual reason to it being called "Monkey" now.
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Old 07-20-2007, 07:08 PM   #52
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Looks outstanding, and I'm glad the layout doesn't appeared to have been tampered with too much. Nice work!

P.S., is that a top entrance I notice on the front door, or just for looks? http://www.fortress-forever.com/media/ff_monkey0009
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Old 07-20-2007, 07:30 PM   #53
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Quote:
Originally Posted by Sureshot
P.S., is that a top entrance I notice on the front door, or just for looks? http://www.fortress-forever.com/media/ff_monkey0009
that window centre-left on that pic? thats just for looks, and to let some more air in to get rid of that monkeh stench
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Old 07-20-2007, 07:31 PM   #54
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Looks amazing. Was the changing of the flag stand a conscious decision? Looks like it might be a tad bit harder to pipe it as dropping the pipes in front of the flag will no longer kill anyone against the wall. Just wanted to mention that since this is one of my favorite maps to demo. Not really a problem. Would just require a different strategy or different piping (might need to use more pipes on the flag and none on the T entrances).
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Old 07-20-2007, 07:41 PM   #55
Skanky Butterpuss
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its easier to land the pipes on the flag platform now, so piping it is different, but not hard
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Old 07-20-2007, 07:42 PM   #56
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Me love monkey.
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Old 07-20-2007, 08:34 PM   #57
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Unbelievable quality and design. I surely can't wait to play TF on a level such as this.
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Old 07-20-2007, 08:40 PM   #58
VICE
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VERY NICE!!
This looks ded sexeh!
Keep up the good work devs. I can't wait to see the final product.

WEEEE!
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Old 07-20-2007, 08:55 PM   #59
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Just one more thing, a bit off-topic:
Dustbowl is still a secret? o.O
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Old 07-20-2007, 09:48 PM   #60
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Didn't you see the Dustbowl Valley video?
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