07-03-2008, 06:56 PM | #41 | |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
07-03-2008, 07:06 PM | #42 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
|
Best version of 2Fort yet
Better than anything for Quake, TFC, TF2, ETF and so on |
|
07-03-2008, 07:15 PM | #43 | ||
Useless
Retired FF Staff
|
Quote:
The only thing I can do is make the video completely mute, pretty much, until I get a proper sound card. I've got some shit I want to test, but I haven't bothered yet. Quote:
2. Shits and giggles. Notice there's a bag right next to it - top spiral defender could sit down there instead, then nobody's getting in. It's just another way to get down to the flag, though. 3. I wouldn't count on them changing.
__________________
Look at all those dead links. |
||
|
07-03-2008, 08:17 PM | #44 | |
Annoying people since 1986
|
Quote:
@Circ, I'm not too sure about that hole, but I'll wait and see how it plays I guess. |
|
|
07-03-2008, 08:40 PM | #45 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Map looks good. I don't think the added passage ways or slight change to layout will change the typical defensive setup for the map, though, and I still think it will be a very low scoring map in a 5v or even a 6v league.
I'm not a fan of the whole 2fort setup though. Requires too much DM for the offense to get much of anything done, but that's not really important for this thread. Map looks good.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
07-03-2008, 09:00 PM | #46 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Well, if nothing else, know that we will be rigorously testing it. 5v5, 7v7, 9v9, and probably even more.
The "beta" version features a few changes..... we'll see what happens. It is looking REALLY good, though.... and everyone should drop Shadow a hearty "Thank You!" for such a good job.
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
|
|
07-03-2008, 09:10 PM | #47 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
HDR?!
|
|
07-03-2008, 10:15 PM | #48 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
|
The drop down exit from the 2nd respawn seems like it would be aweful easy to spam mirvs and emps through the floor right at where the players respawn.
Might want to test out the assholery factor for that one. |
|
07-03-2008, 10:33 PM | #49 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Don't worry, I'll be at my worst assholery for that test.
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
|
|
07-04-2008, 12:18 AM | #50 | |
Annoying people since 1986
|
Quote:
|
|
|
07-04-2008, 04:18 AM | #51 |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
|
The players don't actually spawn anywhere near that hole.
Even if they did, you could always put a noannoyances brush there so the grenades wouldn't explode. I'm pretty sure that hole in the spiral is there for the benefit of the offense rather than the defense. Even though it's stupidly hard to use it as a exit, it's still good for sneaking around a defender. Last edited by BoltR; 07-04-2008 at 04:37 AM. |
|
07-04-2008, 04:36 AM | #52 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
good job,Shadow!
|
|
07-04-2008, 06:13 AM | #53 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
|
We held a 2fort playtest tonight.
It was magical. I cried a little. Edi: Shadow, would you just become a god damn real dev member? Srsly, get in the dev hizzle, sit in the dev hizzle. Don't touch nothin'.
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
|
07-04-2008, 08:55 AM | #54 | |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
|
Quote:
|
|
|
07-04-2008, 06:01 PM | #55 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Aaaannndd....I missed it D:
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
|
07-04-2008, 10:36 PM | #56 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
why are the footsteps so damn loud...jesus!
edit* all the sounds in general are ridiculous. |
|
07-04-2008, 10:42 PM | #57 |
Join Date: May 2008
Posts Rated Helpful 0 Times
|
The sound got messed up when he recorded it.
|
|
07-05-2008, 03:21 PM | #58 | |
Annoying people since 1986
|
Quote:
|
|
|
07-05-2008, 04:08 PM | #59 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Quote:
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
||
|
07-06-2008, 02:22 AM | #60 | |
Annoying people since 1986
|
Quote:
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|