Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 09-04-2007, 06:03 PM   #1
Fuerst
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
FF_Babel

Hi,

A map I was working on for the last couple of weeks. Its about 40% done, but unfortunately i wont be abel to map for the next month










Yard (5% Done)

Flagroom (~25%)

Overview:


As you can see, the yard and flagroom still need a lot of work. There will be caves and/or sewers below the bases, but i havent startet making them yet.
Fuerst is offline   Reply With Quote


Old 09-04-2007, 06:10 PM   #2
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Wow. Style looks amazing really nice so far keep it up.

To try and be constructive a bita feedback:
The front of the base looks quite strange but thats good, just add some more of the detail on the corners of it, the corners look a bit neglected. Something as simple as coloured uplighting would be a big improvement for a start.
own3r is offline   Reply With Quote


Old 09-04-2007, 06:11 PM   #3
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
wow...let me be the first to say i love the overall design and very very nice texturing work. i'm adding this one to my list of "must play's". keep it up, and if you need anything such as custom textures let me know.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 09-04-2007, 06:11 PM   #4
Elkz
Drum & Bass
 
Elkz's Avatar
 
Join Date: Mar 2007
Location: ...the fish that doesn't swim is the badger like his shoes without.
Posts Rated Helpful 0 Times
It appears to lean towards offense. Looks like concajump heaven.
Elkz is offline   Reply With Quote


Old 09-04-2007, 06:15 PM   #5
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
GO play 2fort.
own3r is offline   Reply With Quote


Old 09-04-2007, 07:15 PM   #6
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
i must say that this looks very complex and detailed, lots of good work, and when you say working on the past few weeks im thinking u mean like 8 hour days heh.. some feedback though, on the combine force field floors , imo i think if they were team color orientated it would be even better,
barronofhellion is offline   Reply With Quote


Old 09-04-2007, 08:33 PM   #7
exoskeletaL
 
Join Date: Jul 2007
Location: pittsburgh Pa
Posts Rated Helpful 4 Times
Send a message via AIM to exoskeletaL
all i see are midair rockets. this map looks fuckin tough and when i say tough i mean fuckin rough
exoskeletaL is offline   Reply With Quote


Old 09-04-2007, 09:05 PM   #8
Teh Hwoling Manz
Banned
 
Teh Hwoling Manz's Avatar
 
Join Date: Jun 2007
Location: Stan Mikita's Donuts
Posts Rated Helpful 0 Times
Send a message via AIM to Teh Hwoling Manz
pretty good but

moar lazers
Teh Hwoling Manz is offline   Reply With Quote


Old 09-04-2007, 09:26 PM   #9
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
You like security maps don't you?
own3r is offline   Reply With Quote


Old 09-04-2007, 09:35 PM   #10
SmellyCat
Darknight
 
Join Date: Mar 2007
Location: England
Posts Rated Helpful 0 Times
Hard to work out exactly what's what from the screens - but damn it looks nice. Good work, man!
SmellyCat is offline   Reply With Quote


Old 09-04-2007, 11:05 PM   #11
Doughnut-4|4-
 
Join Date: May 2007
Posts Rated Helpful 0 Times
I made a small CTF map for TFC called Babel. But don't worry, this looks so sexy you got my blessing... HAH! I think the question on everyones mind is layout. I'm anxious to run around it and see possible setups for defense.
Doughnut-4|4- is offline   Reply With Quote


Old 09-04-2007, 11:59 PM   #12
Teh Hwoling Manz
Banned
 
Teh Hwoling Manz's Avatar
 
Join Date: Jun 2007
Location: Stan Mikita's Donuts
Posts Rated Helpful 0 Times
Send a message via AIM to Teh Hwoling Manz
makes me think of like, Coruscant and Jedi Temples and shit

edit: A nice take on post-modern/art deco fusion.

Word.

Last edited by Teh Hwoling Manz; 09-05-2007 at 03:29 AM.
Teh Hwoling Manz is offline   Reply With Quote


Old 09-05-2007, 12:44 AM   #13
Hawk Eye
Who the fuck is this guy?
D&A Member
Beta Tester
 
Hawk Eye's Avatar
 
Join Date: Mar 2007
Class/Position: O Preferred
Gametype: AvD
Affiliations: [AE] Asseaters
Posts Rated Helpful 2 Times
Does ff_babel have any fish?
Hawk Eye is offline   Reply With Quote


Old 09-05-2007, 05:35 PM   #14
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
I am gonna take a shot in the dark here and say that you are using the German install of HL2? d:
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 09-05-2007, 09:37 PM   #15
MikeQuist
Person
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
This map is lookin amazingly fun and unique. The yard kinda kills the excitement though. I understand that it's only 40% done but I hope that the theme for the yard will be as interesting and compelling as the inside of the base has turned out to be...
MikeQuist is offline   Reply With Quote


Old 09-05-2007, 09:41 PM   #16
Doughnut-4|4-
 
Join Date: May 2007
Posts Rated Helpful 0 Times
I'd agree: the yard does look like a dozen other TFC maps while the inside seems unusually unique. I'd recommend a moon like theme for the yard similar to Unreal Tournaments "Facing Worlds". But I do love the inside theme. Great Work!
Doughnut-4|4- is offline   Reply With Quote


Old 09-05-2007, 10:51 PM   #17
Fuerst
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Thank you for your critics

Quote:
It appears to lean towards offense. Looks like concajump heaven.
Yes, it does. Concjumps are imo a kewlest thing you can do in a TF-like game, so the player should be abel to use it
The first version of the map I had planned however seemed even for me to easy for the offence, so there were some changes.
Therefor I intent to plant the flag in an area wich cant be reached by concing.
For now it looks like this ( Klick )
Furthermore the resuplys are both fairly near to the flag.



Quote:
some feedback though, on the combine force field floors , imo i think if they were team color orientated it would be even better,
I think so too. Acutally, I'm looking out for someone who can make such textures.

Quote:
moar lazers
No lazers, just flashes.

Quote:
Does ff_babel have any fish?
No.



I havent been working much on the yard. But I like a rectangle shaped yard wich is easy to pass... its just a connection between the bases. The 3D Skybox will be made like mesopotamian architecture... maybe some obelisks in the middel... something like that.

Last edited by Fuerst; 09-05-2007 at 11:21 PM.
Fuerst is offline   Reply With Quote


Old 09-05-2007, 11:10 PM   #18
Lost
Fear teh crowbar.
Retired FF Staff
 
Lost's Avatar
 
Join Date: Jan 2005
Location: Oklahoma
Gametype: CTF ftw, yeh
Posts Rated Helpful 6 Times
Send a message via Yahoo to Lost
Looks amazing, can't wait to see how it plays.
__________________
Do what you want cuz a pirate is free!

You are a pirate!
Lost is offline   Reply With Quote


Old 09-06-2007, 03:01 AM   #19
paranoidkirb
 
Join Date: Mar 2007
Class/Position: O/D Pyro
Gametype: Invade and Defend
Posts Rated Helpful 0 Times
Send a message via AIM to paranoidkirb Send a message via MSN to paranoidkirb Send a message via Yahoo to paranoidkirb Send a message via Skype™ to paranoidkirb
The map looks absolutely gorgeous. I look forward to what you do with the yard.
I think it might be cool if you could get the blue bridges in the red base to be red.
Also, is this going to be a security map or a normal ctf map?
paranoidkirb is offline   Reply With Quote


Old 09-06-2007, 12:52 PM   #20
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Just because i can a bit more feedback:

http://www.chaosfuerst.com/maps/babe...f_babel_13.jpg
In regards to the ramp in this picture, it would be good if the roof were made in to tube like shape so people wouldn't get snared on the edges. To achieve this and preserve your arches you could make the intermediate sections between arches using force fields.

http://www.chaosfuerst.com/maps/babe...ff_babel_3.jpg
The props inside the walls in the centre of this, what look to be air conditioning vents look very out of place in your map, it would be worth considering alternatives possibly some brushwork.

Also still on the same image the spotlights are probably a bad idea from the point of view of blinding the players or at least obscuring their vision. What might work instead is if you interrupted and set into the wall, sloping brushes with up-lighting.
own3r is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:10 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.