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Old 06-17-2006, 08:48 PM   #1
o_imbrifer
 
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Attrition (Screenies & DL)

Surprise! I've been working on a map this WHOLE TIME and none of you even knew about it!

It is based on the idea crazycarl proposed in this thread, where it was refined by the community. The objective is to hold on to a middle ground between two bases. As you can see below, I put this in action on a desert island. Each base has 3 exits (2 on front, 1 on top) and a switch at the top of the base to lock that base's doors for 15 seconds, just to spice things up. The longer you hold on to the center, the more points you get so spawn camp away!



The things still left on the cranial bulletin board for this map are:
- should I change the ground/rock textures?
- are the bases the right length apart? right distance from the center platform?
- will it play well? what other modifications could I make?

I even have a download, thanks to Circuitous right HERE!

So check it out, and tell me what you think!
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Old 06-17-2006, 09:08 PM   #2
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pretty small, will get spammy easily. unless this is like a 1v1, 2v2, or 3v3 map (any more would get chaotic)

how about in a torch2-sized map, and the center would be a tower with 2 bottom entrances (1 for each side) and a battlement surrounding it. the capture "capture point" for the tower would be upstairs.
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Old 06-17-2006, 09:13 PM   #3
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People would just spam the staircase. And yes, this map is for 6-12 players. It's meant to be a gorefest, though
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Old 06-17-2006, 10:13 PM   #4
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the piccie in the bottom right looks to have some rather stretched textures. looks quite nice, otherwise
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Old 06-17-2006, 10:29 PM   #5
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Looks nifty. I oughtta install these and try 'em out. (No, I still haven't yet.)
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Old 06-17-2006, 11:12 PM   #6
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Looks cool. And quick to DL.
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Old 06-18-2006, 05:10 AM   #7
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The second pic looks like it has some stretched textures too.

Other than that it looks fun to play, maybe spread it out just a tad more.

Textures are good IMO.
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Old 06-18-2006, 10:13 PM   #8
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I really like the brush work, nice stuff man! Very cool!

*hands the golden eat award*
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Old 06-19-2006, 02:32 AM   #9
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hehe, thanks Donny.

Textures: No textures are stretched (except maybe for some rocks in some places). What may appear to be stretched textures in the second shot is the round curve of the room.

Lighting: This is something I tend to struggle with in maps. I'd like to get better at doing it, so I'll work at it. I'll adjust it - change the angle of the light_environment to have more shadows in the outside areas, and make the ceiling of the spawn more shadowy.. drop in some ceiling lights over the insides of the front enterances. What else can I do that you might think of?
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Old 06-22-2006, 05:34 PM   #10
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i think this map looks cool

definately like the later ss's (like the ground texture on the island)

i'll help you w/ the lua for it when the time is right (for the scoring & such)
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Old 12-15-2006, 10:07 PM   #11
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Quote:
Originally Posted by Imbrifer
I even have a download, thanks to Circuitous right HERE!

So check it out, and tell me what you think!
Can I get an updated link for this map?

Thanks,
Scuzzy
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Old 12-15-2006, 10:59 PM   #12
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Once I get home I'll move it to the new hosting. I left a lot of crap behind during the move...
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Old 12-15-2006, 11:17 PM   #13
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Quote:
Originally Posted by Circuitous
Once I get home I'll move it to the new hosting. I left a lot of crap behind during the move...
Thanks man I know how you feel, we moved all of the [o-t] to the new Texas server and it was nuts trying to find everything.

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Old 12-15-2006, 11:30 PM   #14
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if it helps i got attriton a few weeks back i can always set up for a dl for you
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