03-14-2007, 09:34 PM | #121 |
Fear teh crowbar.
Retired FF Staff
|
I suggest you shutting the hell up Gambit!
Not really, it just sounded cool. |
|
03-14-2007, 09:37 PM | #122 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
|
Quote:
|
|
|
03-14-2007, 09:57 PM | #123 | |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
Quote:
|
|
|
03-14-2007, 10:43 PM | #124 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Stop the off topic rubbish take that to the chat forum.
|
|
03-14-2007, 11:17 PM | #125 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
|
|
03-14-2007, 11:53 PM | #126 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
|
what?
|
|
03-15-2007, 07:17 AM | #127 |
Looks pretty, i'll have to check it out
|
|
|
03-15-2007, 04:37 PM | #128 |
Religious Stamp Machine
Retired FF Staff
|
Thanks for the suggestions, own3r. I'll touch up this map a bit later thisevening. Lighting is one of my weak points, but I'll drop in some light entities that are blue and yellow and red to try to spice it up a bit.
Again, I probably won't release the next version of this map until FF is released, since all of the changes are very minor. Once I get some FF entities in here and do the bit of tweaking suggested here.. oh my oh my. And there are some easter eggs... |
|
03-15-2007, 08:01 PM | #129 | |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
Will give us a chance to help you tweak it |
|
|
03-18-2007, 06:08 PM | #130 |
Religious Stamp Machine
Retired FF Staff
|
Now that I've bashed several peoples maps, its time to show the lighting adjustments I've made to 2morforever.
So I did some adjusting. You can see below the yard area with yellow (blech) and blue (mmm) lights dropped in: And here's the inside with some yellow. Gross: In response to these, I put blue lights where ever there are windows. Oh, and I gave the swimming tunnels some real nice team-colored hues.. BUT! I do need something from a talented texture artist. 1. I need a new texture from the texture plaster/plasterwall046b, except its 'brown' stripe (but not the rubber trim at the bottom) to be red to match plaster/plasterwall018e. 2. The exact same thing (starting with plaster/plasterwall046b), except the 'brown' stripe (but no the rubber trim) to be green. 3. I need a new texture from the texture plaster/plasterwall017c_c17, except make the wide red stripe green to match #2. Leave the bottom trim the color it is. Can anyone help me out? |
|
03-18-2007, 06:13 PM | #131 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
light_environment is nearly totally white give it some colour, the direct environmental light is the same. Did you even look at this:
http://developer.valvesoftware.com/wiki/Sky_List |
|
03-18-2007, 06:20 PM | #132 |
Religious Stamp Machine
Retired FF Staff
|
Yeah I checked it out and ported the lighting/sun info to some of my other maps, but I've changed over to a custom skybox for 2morforever, so I don't know which to use.
But I'll play with 3 that are close to the custom one I'm using. I'll post new shots of 2morforever (and something for 'lake') once I play with these sky thingies. Thanks for being a hardass |
|
03-18-2007, 10:03 PM | #133 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
how are those?? |
|
03-18-2007, 10:04 PM | #134 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
|
OI!
|
|
03-18-2007, 11:48 PM | #135 |
Religious Stamp Machine
Retired FF Staff
|
|
|
03-19-2007, 12:01 AM | #136 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
|
That looks so much better! The only thing I saw was some texture issues on the arch in the 1st pic.
|
|
03-19-2007, 12:27 AM | #137 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
green line is gone....anything else?
|
|
03-19-2007, 01:01 AM | #138 |
Religious Stamp Machine
Retired FF Staff
|
Nah, you seem to have it in a bag. Those would add the final bit of detail needed for this map
|
|
03-19-2007, 01:10 AM | #139 |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
|
make some for all the colors, so that anyone can use them
|
|
03-19-2007, 01:21 AM | #140 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
|
this is my policy(lol)...if you ask me to make/modify a texture for your map...then that texture is for you and you alone...i will not use it or give to anybody else UNLESS you say you dont care...some ppl like to have some things in their map that nobody else has...
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|