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Old 03-23-2015, 02:43 AM   #341
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squeek502 commented on issue fortressforever/fortressforever#82 ('Get rid of single shotgun on as many classes as possible'):
Done for now. Soldier, scout, and demo will keep the single shotgun.
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Old 03-23-2015, 02:44 AM   #342
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squeek502 commented on issue fortressforever/fortressforever#12 ('Damage indicator flashes duration / intensity should be somewhat related to how much damage you took'):
Done by #42
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Old 03-23-2015, 02:44 AM   #343
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squeek502 closed issue fortressforever/fortressforever#12 ('Damage indicator flashes duration / intensity should be somewhat related to how much damage you took')

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Old 03-23-2015, 03:53 AM   #344
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squeek502 commented on issue fortressforever/fortressforever#4 ('Fix default config file'):
Done by #90. Crosshair stuff moved to #43
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Old 03-23-2015, 03:53 AM   #345
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squeek502 closed issue fortressforever/fortressforever#4 ('Fix default config file')

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Old 03-23-2015, 03:55 AM   #346
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squeek502 closed issue fortressforever/fortressforever#20 ('Fix railgun sounds in demos')

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Old 03-23-2015, 03:55 AM   #347
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squeek502 commented on issue fortressforever/fortressforever#20 ('Fix railgun sounds in demos'):
Duplicate of #111 which is more descriptive. Didn't realize I had already posted this when I made #111.
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Old 03-23-2015, 04:19 AM   #348
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squeek502 created fortressforever/fortressforever:features/self-rail at b75c3e (+1 new commit)

  • b75c3e squeek502: 'Allow bounced rails to collide with their shooter'

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Old 03-23-2015, 04:20 AM   #349
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squeek502 opened pull request fortressforever/fortressforever#125 ('Allow bounced rails to collide with their shooter')

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Old 03-23-2015, 06:55 AM   #350
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squeek502 created fortressforever/fortressforever:lua/sentrygun at ff20fe (+1 new commit)

  • ff20fe squeek502: 'Lua: Majorly improve Lua's ability to interact with sentryguns. Also did some refactoring of...'

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Old 03-23-2015, 06:57 AM   #351
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squeek502 opened pull request fortressforever/fortressforever#126 ('Lua: Majorly improve Lua's ability to interact with sentryguns')

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Old 03-23-2015, 07:25 AM   #352
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squeek502 created fortressforever/fortressforever:fixes/sg-lock-icon at 0502e4 (+1 new commit)

  • 0502e4 squeek502: 'Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy. * Fixes the status icon not...'

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Old 03-23-2015, 07:25 AM   #353
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squeek502 opened pull request fortressforever/fortressforever#127 ('Consolidate SG locked on status icon updates in CFFSentryGun::SetEnemy')

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Old 03-23-2015, 07:51 AM   #354
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squeek502 opened issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables')

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Old 03-23-2015, 09:21 AM   #355
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squeek502 created fortressforever/fortressforever:lua/getplayers at c6d022 (+1 new commit)

  • c6d022 squeek502: 'Lua: Add global GetPlayers function. * Returns a table (array) of all players on the server'

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Old 03-23-2015, 09:23 AM   #356
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squeek502 opened pull request fortressforever/fortressforever#129 ('Lua: Add global GetPlayers function')

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Old 03-23-2015, 11:46 AM   #357
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mikeparker commented on issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables'):
This would be awesome. I've always wanted to put additional SGs on certain AvD maps to normalise the rate of offense progress.
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Old 03-23-2015, 11:56 AM   #358
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squeek502 commented on issue fortressforever/fortressforever#128 ('Allow Lua to spawn buildables'):
That'd be a much bigger task, but definitely would be cool. Buildables are deeply tied to owners at the moment, and multiple buildables per player is not at all supported.
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Old 03-23-2015, 12:14 PM   #359
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squeek502 created fortressforever/fortressforever-scripts:lua-class at bae25a (+1 new commit)

  • bae25a squeek502: 'Add standard Lua Class implementation'

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Old 03-23-2015, 12:15 PM   #360
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squeek502 opened pull request fortressforever/fortressforever-scripts#26 ('Add standard Lua Class implementation')

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