|
08-11-2009, 03:40 AM | #1 |
Fortress Forever Staff
Join Date: Oct 2008
Posts Rated Helpful 0 Times
|
stowaway (the first one)
well i felt like making a map and decided id remake the first stowaway, this map was really popular early on in tfc. i've made quite alot of alterations but the layout remains similar to the original. anyhow see if you can recognise it!
ive merged both respawns into one, and moved it across to the otherside of the ramp room. the respawn has 3 exits to evade spam. the flag room is alot bigger, removed the walls (might need changing) i got rid of the rear water entrance, and ive put in a cave through the side of the 2nd ramp room, but its not finished at the moment and just closed off like scenery for the time being. see if its required after playing it. obviously this map is gonna need a massive playtest, it might play like crap but at least i had fun making it. it is however still wip so im open to suggestions for improvement. ive, still got the outside and the view from the fr to finish up. hopefully try and get a beta out soon or at least one base and let red spawn outside. follow this link for hi res and a few more screenshots http://www.filefortress.eu/images/random/stow1/ Last edited by Elmo; 08-11-2009 at 10:07 AM. |
|
08-11-2009, 04:06 AM | #2 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
looks very nice ryu, as always I love the shit you produce! Keep up the nice work!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
08-11-2009, 05:46 AM | #3 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
looks really professional, imo just add some displacments in the yard walls and put a 3d skybox : D
|
|
08-11-2009, 11:46 AM | #4 |
Tealeaf
Beta Tester
Join Date: Dec 2007
Location: Scotland
Affiliations: fo! Posts Rated Helpful 1 Times
|
looking forward to playing it, although it looks like sgs might have a tough time locking on in the flagroom with the no walls/pillars instead
|
|
08-11-2009, 05:58 PM | #5 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
|
cool screenshots, cant wait to see it ingame!
|
|
08-12-2009, 01:40 AM | #6 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
Wow I like your mapping style
__________________
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|