05-16-2014, 04:15 AM | #1 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Explodable area that causes water level to raise or lower?
I'm trying to make an area where you can set a detpack that causes an area of water to raise or lower. Right now, I have a trigger_ff_script entity with an OnEndTouch to trigger a logic_relay entity. This logic_relay entity then triggers the water to raise but it doesn't work. I've tried all other output options instead of OnEndTouch but none seem to work either.
According to the wiki below, I need the logic relay because the ff script entity will do nothing until it is added. http://www.fortress-forever.com/wiki...tpack_triggers (This is using LUA for the script.) Quote:
Settings: trigger_ff_script output: logic_relay - trigger logic_relay output: water - Open func_water_analog properties: Move direction UP, Tried both 1 and 0 Start positions. Any ideas how I might be able to fix this, assuming that script still works in the game I play? |
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05-16-2014, 07:43 AM | #2 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Edit: I got it to work finally. This thread can be deleted.
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05-16-2014, 01:45 PM | #3 |
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
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Brings back memories of Undertoe, used to be so easy to do in tfc, good job for figuring it out.
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