12-17-2005, 01:57 PM | #1 |
Join Date: Oct 2005
Location: Portugal
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FF_the egg
Here's an idea i had for a ctf map, I hope someone likes, so it could be made real, since i don't know how to work with map editors...lol
It's a map that encourages concing in various spots, namely around the egg wich is floating and oscilates up and down slowly making a mysterious sound. If you touch it you would be repeled B-battlements; F-flagroom; R-ressuply; S-security (switch off laser) 3D Section Plans |
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12-17-2005, 02:30 PM | #2 |
Join Date: Aug 2005
Location: Coventry, UK
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how very bizarre. learn to map and make it.
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12-17-2005, 02:41 PM | #3 |
Join Date: Oct 2005
Location: Portugal
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i probably will...but i don't have enough time now :P... maybe next summer...
i presume u liked the idea, since u tell me to make it... |
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12-17-2005, 03:11 PM | #4 |
Join Date: Jan 2005
Location: Montreal
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You make a 3d drawing but you cant work with hammer? Have you ever tried? It's easier than autocad.
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12-17-2005, 03:19 PM | #5 |
Join Date: Oct 2005
Location: Portugal
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nope..actually i haven't (tried)...lol
im an arquitechture student so im used to autocad :P |
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12-17-2005, 04:34 PM | #6 |
Join Date: Feb 2005
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gostei da tua idéia... vá em frente e a faça!
ah, e o hammer é bem simples de usar. pegue-o e leia os tutoriais. qualquer coisa pode perguntar, tamos ai! |
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12-17-2005, 04:52 PM | #7 |
Join Date: Oct 2005
Location: Portugal
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ok, obrigado...mas se calhar e melhor escrevermos em ingles, ou eles ainda se chateiam :P
translation: ok, thanks...but we better type in english, or they might get mad :P fonfa said: i liked ure idea... go ahead and do it! oh, and the hammer is pretty simple to use. get it and read the tutorials. anything just ask, we r here! |
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12-17-2005, 05:11 PM | #8 |
Join Date: Jun 2005
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gg 2v2 map
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12-17-2005, 05:33 PM | #9 |
Join Date: Nov 2005
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Could you put a universal cap point inside the egg and then add a hole into the top. Make it so that in order to cap the enemy flag you'd have to conc inside the egg lol?
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12-17-2005, 06:15 PM | #10 | |
Join Date: Oct 2005
Location: Portugal
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Quote:
thx for the suggestion anyhow oh...also about the untouchable status of the egg...it would be nice if the rockets and other projectiles would also be repeled |
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12-17-2005, 06:33 PM | #11 |
Join Date: Jan 2005
Location: Sweden
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at least it wouldn't be too hard creating the egg and flagroom domes now since u can create spheres
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12-17-2005, 06:40 PM | #12 | |
Join Date: Feb 2005
Location: Philadelphia, PA
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12-17-2005, 07:54 PM | #13 |
Join Date: Feb 2005
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just use carve
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12-17-2005, 08:27 PM | #14 |
Join Date: Mar 2005
Location: California
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this sounds like a really fun 2v2/3v3/4v4 map...I'll take the position. If I have questions over the architecture, ill give ya a pm. Working as we speak
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12-17-2005, 08:36 PM | #15 |
Join Date: Oct 2005
Location: Portugal
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roger that...thx for the help/support
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12-17-2005, 11:44 PM | #16 | |
Join Date: Feb 2005
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12-18-2005, 01:14 AM | #17 | |
Join Date: Jul 2005
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12-18-2005, 04:04 AM | #18 | ||
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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Alligator had one Map Mistake and that it and it's way better than your crap map, Look I was trying to be nice to you since your a retard and all but latetly you been a dick Alligator mapping skills has improve since concmap_r and he is learning even more. Everyone starts noobish, even Mulch was a noob some day back Darkness maybe you will learn from your mistakes (Yes Your Map). Anyways back on Topic, I'm so lucky I'll get to see this map from ground up |
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12-18-2005, 04:16 AM | #19 |
Join Date: Jun 2005
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awww brothers stickin together, how cute geokill
and yeah, more maps for the trashbin when alligator is neighable! |
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12-18-2005, 04:19 AM | #20 | |
Join Date: Jan 2005
Location: Fort Worth, Tejas
Posts Rated Helpful 1 Times
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but family must stick together right? |
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