10-22-2005, 09:08 AM | #21 | |
Join Date: Jan 2005
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Quote:
Glenhoddle_r was a great map! Never could learn to spell it properly tho |
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10-23-2005, 03:11 AM | #22 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Oops, I accidentially made Mackrel instead of tiger.
Mackrel is kind of a CSS map right now but it'll be a FF map as soon as FF is out. |
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10-23-2005, 03:31 AM | #23 |
Join Date: Mar 2005
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A very fun map indeed.
Here's some stuff and pics. http://www.planetfortress.com/jmcstf...e/tfctiger.htm |
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10-23-2005, 07:54 PM | #24 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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You simply must make the tank turret operational
Ok, that'd probably be too powerful, still fun though :P |
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10-23-2005, 08:57 PM | #25 | |
Join Date: Jan 2005
Location: Halifax, UK
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Quote:
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10-23-2005, 11:09 PM | #26 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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If I remember, just the machine gun turret was operational; I was suggesting the actual tank turret
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10-24-2005, 12:16 AM | #27 |
Join Date: Mar 2005
Posts Rated Helpful 2 Times
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Combined with Source physics, it would own all.
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10-24-2005, 12:14 PM | #28 |
Join Date: Jan 2005
Location: Sweden
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Ah i remember this map, so much fun!
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10-24-2005, 12:28 PM | #29 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I'm discovering that making someone else's map is hard, because you can't visualize it in your head as well.
But progress continues and I should have it done eventually. P.S. Using a func_precipitation to make snow doesn't ever work, does it? Will it perhaps be fixed in FF? I should go officially suggest this. |
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10-26-2005, 12:16 PM | #30 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Additional: Does anyone know how to moddell? I need a tank. A tiger tank to be specific.
If anyone wants to make me one of these that you can climb in and play around in, I'd be happy. I'll be damned if I make one out of brushes. |
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10-27-2005, 09:08 AM | #32 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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<3, Jiggles.
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10-29-2005, 01:44 AM | #33 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Uh, how do I get models from DoD into HL2? I've got all the props_vehicles files extracted from the gcache, so then what?
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10-29-2005, 04:48 AM | #34 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Screenshots!!
Is it just me or does this look fucking rad? Also, I found one of these... I guess HL2 didn't like my map as much as I did :P |
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10-29-2005, 04:58 AM | #35 |
Join Date: Aug 2005
Location: Topside.
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I told a programmer but he just ignored me...
Now what the fuck do I do?! |
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10-29-2005, 06:07 AM | #36 |
Useless
Retired FF Staff
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Quite rad.
__________________
Look at all those dead links. |
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10-29-2005, 06:20 AM | #37 |
Join Date: Feb 2005
Location: Tennessee
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That's awesome man! Your skills have improved tenfold since you started posting here, great work!
I love the concept of a foggy map, it will help take out the advantage snipers have on this map and it might end up playable. Just make sure there are still good places to conc. |
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10-29-2005, 06:57 AM | #38 |
Join Date: Jun 2005
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That looks wicked. Now please finish it! Don't give up!
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10-29-2005, 09:13 AM | #39 |
Join Date: Feb 2005
Location: Europe, Front Yard
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It does look rad, yessir.
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10-29-2005, 09:23 PM | #40 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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looks great, but how well does it play?
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