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Old 11-24-2007, 10:02 AM   #61
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i think i'll use some contrast to make a few jumps harder

jump into the black hole, and see how and where you get out
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Old 12-08-2007, 07:41 AM   #62
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hey, i'm adding lights now!



And more screens of each jump can be found here:
http://www.sgware.be/?p=projects&f=view&id=39

Last edited by stino; 12-08-2007 at 02:56 PM.
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Old 12-08-2007, 08:35 PM   #63
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did the patch help you out? i know you were waiting on some implementation.
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Old 12-09-2007, 07:34 AM   #64
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first patch (1.1) helped me a lot, but i still wanted to implement something else, but problem is that i can't remember what

and the 1.11 didn't fix any lua
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Old 12-10-2007, 01:42 AM   #65
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Quad and Invincibility for Soldier? :3
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Old 12-10-2007, 11:45 AM   #66
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quad? why quad?

people told me that the map was possible with soldier, so why whould i need quad?

and invincibility whouldn't work, becouse i relay on the trigger_hurt

something i whould like to have is a trigger volume that prevents conc nades from exploding when they are inside the volume.
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Old 12-10-2007, 04:34 PM   #67
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you can already do that. trigger_ff_script named noannoyances
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Old 12-10-2007, 07:05 PM   #68
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doesn't work, concs still explode
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Old 12-10-2007, 08:16 PM   #69
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You have to set the flags on the entity. There is an FF grenades option or you can check the Everything flag. It definitely works, it is included in base_teamplay.lua
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Old 12-11-2007, 08:20 AM   #70
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Hey stino, is your counc_course map server still available? The map looks pretty awesome.
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Old 12-11-2007, 11:54 AM   #71
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yup server should be running v1.11
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Old 12-14-2007, 06:23 AM   #72
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Sweet b8 I gotta check this out...
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Old 12-15-2007, 07:10 AM   #73
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lights are a bit annoying since i forgot to make them unsolid
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Old 12-16-2007, 04:48 PM   #74
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Yeah, I used em to cheat in one of the jumps.

A couple of the jumps need MORE light. They're way too dark.
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Old 12-21-2007, 12:08 PM   #75
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Cranking up the constant will help more then more lights

and damd i forgot to recompile this one so i guess i'm to late for the mappack
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Old 03-04-2008, 04:30 PM   #76
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hey stino...any update on this map? I would love to have it in the FF Community Map Pack 2!
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Old 03-05-2008, 03:20 PM   #77
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final version:
http://www.sgware.be/?p=downloads&f=view&id=43
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Old 03-05-2008, 03:22 PM   #78
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There's nothing there?
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Old 03-05-2008, 03:45 PM   #79
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didnt expect you so soon, i posted before i added
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Old 03-05-2008, 03:49 PM   #80
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Nice, the more conc/quad maps out the better, gets a big boring with <10 maps after being spoiled by the hundreds in TFC.
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