02-15-2005, 12:52 AM | #1 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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Decompiler
I need a map decompiler program for HL2, I know there is one because when I was at school I followed a link from Snarkpit to one. Unfortunately im still having trouble connecting to the pit, so if someone could link me to one that would be super fantabulous.
PWN. |
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02-15-2005, 01:24 AM | #2 |
Join Date: Jan 2005
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Im not sure about the mappers here, but map decompilers are bad in a couple ways imo. The obvious reason is decompiling someone elses map, and using it as a base for your own.
Im not saying thats your plan, but some mappers might complain about you using one, thinking this is your motive. I have not heard of one for HL2, so its news to me. Do you remember where you saw the link at Snarkpit? Forums? Main site? Any ways, is there a specific map your looking to decompile? Do you need to figure out how something was done in it? |
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02-15-2005, 12:34 PM | #3 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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Never mind, I managed to get on the Snarkpit last night, there is a great decompiler made by one of the members there. I learned from it that you don't need to fumble around with those retarded boxes and info_ladderdismount stuff, instead just texture a brush with tools/toolsinvisibleladder and it becomes climbable. Thats what they did in de_rats and cs_assault.
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