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06-28-2009, 10:41 PM | #1 |
Join Date: Jan 2009
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All the help I can get?!
Well I'm back too mapping and I have some new map coming out for example ff_dmmedic,ff_dmmedic2., kothmedic, koth_classic from quake one, ff_aggression (ctf), ff_dday (cp). only problem is I don't do .LUA and I'm asking for your help to help me get these maps done. Please If you can amke .LUA well Add me on Steam username [TALOS]DudeWheresMyMedic or subfocuss steam login name, Thank you for your help.
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06-28-2009, 11:01 PM | #2 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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well honestly a lot of the .lua is already out there...just check out the official map's .lua files and take what you need. Generally you shouldn't have a problem unless your doing something no one has done.
Also your best bet is just to post your issues here and let everyone give you feedback.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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06-29-2009, 12:19 AM | #3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I might be wrong...but it'll probably be easier if you just put 2 brushes there (one for color a and one for b)...then just use the base_ctf code in your .lua and you should be fine.
Edit: Also I went ahead and moved your other thread here.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 06-29-2009 at 12:21 AM. |
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06-29-2009, 12:49 AM | #4 |
Join Date: Jan 2009
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Thank you, I'll try that right away.
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06-29-2009, 01:53 AM | #5 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Do they need to keep touching the cap to score? Because that's very much like ff_attrition. I'd start by copying the lua from that map and implementing it.
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06-29-2009, 05:41 AM | #6 |
Join Date: Jan 2009
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Thanks, Carl but that wasn't what I was looking for I tried it but it didn't work. Right now I'm using the LUA from cz2 cp map, the map work fine but it shows theirs 5 cp on map.
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06-28-2009, 11:40 PM | #7 |
Join Date: Jan 2009
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thanks, what I'm looking for is a lua that supports one cap for my koth map. I can add screen shots if you want, but there is red on one side and blue other and in middle there is a hill with a cap point on top. The 2 team will fight over this point each cap will give the team 100 points and every 20 seconds they hold it they will gain 10 more points, or something like that.
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