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Old 09-28-2007, 08:14 PM   #1
A1win
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"Flag Rally" map idea

I'm finishing up with my first FF map and came up with an idea for the next one...

Basically a race between two flags. Both teams start at the same area, which is called "Start". Both flags spawn there, and the teams must carry them around the track, through a set of check points, to score. Imagine a rally race with flags instead of cars, and the road filled with all kinds of obstacles.

This kind of gameplay makes offense and defense use the same direction for both teams. This means defense needs to fight eachother for obtaining good defense spots, offense needs to fight defense to get past them, and offense can fight offense as a defense.

Here's a list of features I've planned so far:
  • One long straight street with a window for snipers at the other end. This should be easy to conc through, unless you get killed by the snipers of course.
  • One or two walls which can be blown open and closed by detpacks. Best way to use these is to close it just before the enemy flag gets through. If the wall is closed, you need to take an alternative route which is a bit longer.
  • High obstacles which can be passed by conc/grenade/rocket/pipe jumps. Alternative routes exist but they are again a little longer.
  • Good spots for engineers to build their sentry guns on.
  • Obstacles which can't be passed by players, but the flag can be thrown through them (or take a longer alternative route). This will encourage teamplay a bit.
  • Resupply "pits" at the sides of the raceway.
  • If the flag returns, it goes to the previous check point.

I haven't planned the theme or the size of the map yet, but I think it shouldn't be too big so defense wouldn't have to move too much and players would also be more packed up for more intense fights.

So if anyone has any ideas for the theme, size, shape of the track, name for the map or any other features, now it's the time to tell me! Also I'd like to know if there are any similar maps for TFC or anything.

Last edited by A1win; 09-29-2007 at 10:44 AM.
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Old 09-28-2007, 08:45 PM   #2
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Somthing like a improved version of fishinabarrel tfc map .. but where all the 2 teams play in attack and in defense??

i post the readme of the original tfc map

Code:
______________________________________________________________________

     MAP:      Fish in a Barrel
 VERSION:      BETA01
MAP TYPE:      Team Fortress Classic
    NOTE:      Variation on a Shooting Gallery
  AUTHOR:      Randy "Fumigator" Whitaker
   EMAIL:      fumigatr@aros.net
    DATE:      07 May 2000
 PLAYERS:      8-32, 2 teams
______________________________________________________________________

MAP DESCRIPTION:

"Fish in a Barrel" is a Shooting Gallery variation.  Blue team
(a.k.a Shooters) is limited to the Sniper class, and shoots at 
the Red team (a.k.a. Fish), as the Fish attempt to run through
four different levels, scoring points as they progress.

Fish have an opportunity on each level to trap and kill any 
snipers currently shooting at them, by touching the sniper sign
on the level.  Typically, the sign is a challenge to get to if
you are being shot at.  Please note that the sign will NOT
activate the trap if there are no snipers currently standing in 
that level's sniper post.  Each sign has a flashing spotlight that
indicates if a sniper is standing at the sniper post.  If the
spotlight's flashing, it can be activated.

The four levels are:

Level 1-- Quiet city street.
Level 2-- Boot Camp obstacle course.
Level 3-- Crazy Xen capers.
Level 4-- Recently abandoned Castle.

Game play notes:  

A Fish Fish scores 1 team point and 1 frag for each level they
successfully run, and 2 team points for running all four levels.

If a Fish activates a sniper trap, the Fish scores 5 team points
and 2 frags.

Shooters score 2 team points for every fish they kill.
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Old 09-29-2007, 02:00 AM   #3
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New game styles always interest me so I thought I'd list my brain storms on the subject. When I first heard your idea I thought of runners on a track going around an oval with bases on either side. Then I realized Halo has a similar game style with moving territories which is basically the same idea you have - whether they're all in a row or randomized.

You could also take a map like CZ2 and make it so only 1 command point is available for capture at a time... so both teams fight over each point one at a time.
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Old 09-29-2007, 10:38 AM   #4
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Ok since neither of you seemed to get what my idea was, I described it a little better in the first post.
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Old 09-29-2007, 06:39 PM   #5
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