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View Poll Results: What theme would look best to you?
Snowy, slightly foggy(FF_Dropdown style) 25 40.32%
Night but nicely light(CZ2 style) 21 33.87%
Day (SD2 style) 16 25.81%
Voters: 62. You may not vote on this poll

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Old 09-24-2007, 07:05 PM   #1
GambiT
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[RELEASED]FF_Redgiant

http://files.filefront.com/FF+RedGia.../fileinfo.html



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Last edited by GambiT; 11-28-2007 at 04:23 AM.
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Old 09-30-2007, 09:06 AM   #2
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I think night

GREAT idea for a FF map btw.. loved playing it in UT
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Old 09-30-2007, 10:46 AM   #3
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snow theme at night with teamcolloured lights that light up the walls all over the place
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Old 09-30-2007, 12:02 PM   #4
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I've started to find that there's a strong correlation between visibility and enjoyment level in regards to the maps. :P If it must be at night, please make the bases well-lit to make it easy to distinguish classes and teams.
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Old 09-30-2007, 04:41 PM   #5
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thanks for doin' this map. i know i said i would, but due to unforeseen consequences, my free time has withered.
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Old 09-30-2007, 04:43 PM   #6
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Aww, you were doing great too.

Anyway, I don't ever remember Redgiant being in UT, I only remember it in TFC...
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Old 09-30-2007, 04:47 PM   #7
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snowey would be kind of cool, instead of outside walls, you could have frozen snow with platforms "built in"
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Old 10-29-2007, 12:20 AM   #8
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GambiT showed me a few screenshots of redgiant and it is looking positively ace!

So do not worry about it guys, it is coming along nicely. I know because I am always interrupting his work. dX
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Old 10-29-2007, 07:46 PM   #9
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SS's in first post
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-------------------------------FF_Rock2(WIP)------------------------------
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Old 10-29-2007, 08:13 PM   #10
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The lighting makes everything look flat
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Old 10-29-2007, 08:17 PM   #11
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looking great...definitely needs to be fine tuned, but it looks sweet!
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Old 10-29-2007, 10:20 PM   #12
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wow thats a lot of work to come out of the blue like that... congrats and keep up the good work
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Old 10-29-2007, 11:56 PM   #13
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Quote:
Originally Posted by Player
The lighting makes everything look flat
I actually think the lighting is pretty nice... it seems to give everything a sort of comfortable glow to it. I am ever so sick of the insane lighting in mapping in some games. Subtlety is very underappreciated.
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Old 10-31-2007, 12:58 PM   #14
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i dont think anybody noticed and i forgot to mention. if you look at the 3rd SS all the way to the left you'll see a door. i'm planning on having a ladder going up to the top floor/balcony or whatever. it will be like the ladder on well going up to the top of the base only instead of walls it'll be like part of the mountains i plan on having surrounding the map. i am only doing this on the side you spawn from.
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Old 10-31-2007, 03:32 PM   #15
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lmao ihmhi that comic was great!
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Old 10-31-2007, 05:22 PM   #16
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On another note: it is possible to overdose on curves.
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Old 10-31-2007, 05:28 PM   #17
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its ok player i will make another version JUST for you that will be blocky as hell.
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Old 10-31-2007, 05:58 PM   #18
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what are the sides of the yards looking like right now?
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Old 10-31-2007, 06:08 PM   #19
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sorry didnt realize i didnt take SS's of that. i've yet to really mess with the sides, im still debating on how i want to do it. i'm thinking maybe have the wall cutting in the mountain side are something. here is a SS from a few compiles ago that shows a little more of the sides than the previous SS's. i'll take one or two tonight when i get home.

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Old 10-31-2007, 06:52 PM   #20
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Quote:
Originally Posted by GambiT
its ok player i will make another version JUST for you that will be blocky as hell.
lolsensitive; from one extreme to the other...

I just think there are too many curves, it has destroyed much of the flow of the map and in some parts it looks really awkward. Pictures 15 and 16 are, I believe, a good example of this.
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