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Old 05-11-2008, 02:48 PM   #1
zE
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[BETA2] FF_BOUNCE_B2

ff_bounce_b2






For those of you, who cant see the photos:
http://pixels.no.sapo.pt/bounce1.jpg
http://pixels.no.sapo.pt/bounce2.jpg
http://pixels.no.sapo.pt/bounce3.jpg
http://pixels.no.sapo.pt/bounce4.jpg
http://pixels.no.sapo.pt/bounce5.jpg
http://pixels.no.sapo.pt/bounce6.jpg

This is a port from the Hl1/TFC map bounce.
It´s a sniper/dm map, with 4 teams, the team with more frags win!
I´ve tryed to make a clean/clear/ look.

Stuff to do:
Optimize it
Fix one door
Figure why the surrounding mountains don't show
Fix some leaks
Fix some sounds
Fix the sky camera
Figure how to do a Lua that gives points per team frag

Thks Squeek for the help on the lua

Dowload link:
Click me
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Old 05-11-2008, 02:50 PM   #2
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Water is going to love you for sure
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Old 05-11-2008, 04:09 PM   #3
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what did I tell you about "buildcubemaps"... type it in console while playing the map before you zip it up/put on servers.

No biggie - but your water and other things would reflect 'properly' (depending on how good your env_cubemap placement is)
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Old 05-11-2008, 04:30 PM   #4
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I know how cubemaps works , you newbie ^^
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Old 05-11-2008, 06:46 PM   #5
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Why it isn't 4 teams still?

(Or at least the scores in the upper part of the screen only show two teams...)

4 TEAMZ NAO! And if there are 4, TYVM SIR!

=D
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Old 05-11-2008, 09:04 PM   #6
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ty sire for doing this. probably logged more hours on this map than any others during my tfc days. i will upload this to my server once it's finished.

only suggestion: dim that door light above the new metal door passthrough - it hurts the eyes a bit.

and of course i hope the little nooks and crannys where one can camp out very high are retained.
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