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04-10-2008, 09:46 PM | #1 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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ff_engysunite
Official Release
http://dodownload.filefront.com/9996...2220f2337331dc Thanks to Nuk3m and all those who helped me beta test this map. It was a success. The best word to describe this map is confusing and i'll be the first to admit this... and I knew it would be but everything works as I desired. After explaining a few basics about the map, I think everyone figured it out. I'm going make up some sort of Tutorial in the loadscreen which will hopefully alleviate this in the future. Description This map is played with allied Blue and Red against allied Yellow and Green. Each team can only capture one flag. Allies can help each other build and repair. The most confusing part is cells... you don't get any to build, unless your armory is open... when is your armory open? Whenever you cap or your flag is capped... the maingates will drop... your armory opens... and you can build in relative safety (until your allies cap or get capped). Feedback It all sounds confusing but play it a bit and you'll get into the flow. What I really want is feedback. This is a beta release and I'm anxious to know feelings on 2 frags + 2 emps on spawn... or ideas like give some points when your allies cap? Overhead View: Middle of the Four Bases Green Flagroom Top Red Flagroom Bottom Pond under Flags Cap Points for Green & Yellow Last edited by Doughnut-4|4-; 04-12-2008 at 06:44 PM. |
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04-10-2008, 09:56 PM | #2 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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:)
Looks good dowloading it ^_^
The idea of alliances between teams! like it ^^ |
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04-10-2008, 10:09 PM | #3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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looks nice...the colors seem a bit dull and that rock texture you using looks very stretched, but I like the idea and gameplay.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-10-2008, 10:09 PM | #4 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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HOLY CRAP I LOVE THIS IDEA!!! MUST... DOWNLOAD... NOW!!!
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04-11-2008, 12:29 PM | #5 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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I made a splash loadscreen in an attempt to make the map easier to understand. Tell me if this helps explain things, and I'll put it in the final release.
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04-11-2008, 02:14 PM | #6 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I think that pretty much covers it!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-11-2008, 10:26 PM | #7 |
fastest pipe in the east
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this looks like a lot of fun
the dull colors are great for FPS the textures almost give it a HL1 feel |
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04-12-2008, 06:47 PM | #8 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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I updated the beta for an official release. Check the top link for a new zip file with new files. I smoothed some textures. Added a loadscreen as shown in previous posts. And altered the locations slightly.
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