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Old 09-27-2007, 09:50 PM   #41
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Can someone write me a LUA script that does this:

There is prop static on the map. Someone touches the prop static and then it shows a message to everyone

"Phrase that everyone sees" . The person then gets 1000 FF points and 10 Frag points. Then in order to stop people from just camping on the spot and getting points, i want it to have a delay of like 60 seconds where if you touch it in the 60 seconds, it wont work. That or it logs the person and that person cannot touch that prop static again. Can anyone help me?
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Old 09-27-2007, 10:05 PM   #42
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Haven't tested this myself, however it should restock all soldiers with 25 rockets every 60 seconds. Change the 2 varaibles at the top to change the restock interval and amount of rockets that are restocked:

Code:
-- Number of seconds between restocks
RESTOCK_INTERVAL = 60

-- Amount of rockets to restock every RESTOCK_INTERVAL seconds
RESTOCK_AMT_ROCKETS = 25

-- standard map startup function
function startup()
    -- Do other team and class limit setup here
    AddScheduleRepeating( "RestockPlayers", RESTOCK_INTERVAL, RestockPlayers )
end

-- function to perform the actual restock
function RestockPlayers()
    for i = 1, 32 do
        local player = CastToPlayer(GetEntity(i))
        if (player ~= nil) then
            if player:IsAlive() and (player:GetClass() == Player.kSoldier) then
                player:AddAmmo( Ammo.kRockets, RESTOCK_AMT_ROCKETS )
            end
        end
    end
end
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Old 09-27-2007, 11:07 PM   #43
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any particular place that should be in my lua? i tried it and it not only allowed a green team(set to -1, worked fine before) but it crashes FF.


EDIT: i appreciate your help man
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Old 09-27-2007, 11:24 PM   #44
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got it work but now it cancels out my team and class restrictions
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Old 09-27-2007, 11:30 PM   #45
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Sorry, I should have asked you beforehand, do you currently have a startup function in your lua file? If so, you'll need to do the following:
  1. Copy the AddSchedule line from the startup function I posted to your original startup function, placing it after any code to set team and class limits.
  2. Remove the startup function I posted from your lua file
  3. Place the 2 variables after any IncludeScript calls (which should be the first things in your lua file), but before any other functions.
  4. place the RestockPlayers function after the startup function
If it still doesn't work, I guess I don't know lua as well as i thought I did . Regardless, I'm going to try and get hammer working so I can actually test this stuff beforehand
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Old 09-27-2007, 11:55 PM   #46
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got it thanks man!!
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Old 10-01-2007, 12:38 PM   #47
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i have a working lua and i want to add the soccerball and i want them(team) to gain points for holding the ball(not very fast though). like in murderball. what do i add into my lua?

i also want it to go back to its location after being dropped for 5 seconds.

anything else you need to know to do this let me know. thanks!
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Old 10-02-2007, 11:43 AM   #48
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you need a repeating schedule. when the schedule fires, points are given to the ball's current owner.
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Old 10-02-2007, 11:50 AM   #49
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um...i have no idea what you just said...lol..

i know nothing about LUA
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Old 10-02-2007, 09:12 PM   #50
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Quote:
Originally Posted by GambiT
i have a working lua and i want to add the soccerball and i want them(team) to gain points for holding the ball(not very fast though). like in murderball. what do i add into my lua?

i also want it to go back to its location after being dropped for 5 seconds.

anything else you need to know to do this let me know. thanks!

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-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
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Old 10-06-2007, 08:33 PM   #51
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can somebody tell me what to add to my LUA to constantly give scouts and medics nades?
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-------------------FF_Hollow_G(WIP)---------------------
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Old 10-08-2007, 10:44 AM   #52
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Quote:
Originally Posted by mervaka
i for one know a bit on lua coding. i'm free to hook people up with Lua if i've got time
i'm getting away with lua, so if you have something to script, i'll try to make it
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Old 10-10-2007, 02:12 AM   #53
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I don't really think this thread is a good place to ask for LUA related stuff. If I see a new posts in this thread at the list, I never know what they are about and usually don't bother checking. It's much easier to help people when the thread topic says what the question is about.

Speaking of which, we NEED a lua sub forum. The mapping forum is just too crowded. Oh right... please?

edit: ... even when you add the lua documentation wiki or whatever, people won't find all the answers from there.

Quote:
Originally Posted by GambiT
can somebody tell me what to add to my LUA to constantly give scouts and medics nades?
Download my ff_juggle_this map. It has the source VMF and LUA included and does exactly that.

Last edited by A1win; 10-11-2007 at 08:15 AM.
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Old 10-10-2007, 02:29 AM   #54
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i agree we need a lua subforum...
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Old 10-11-2007, 11:16 PM   #55
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Quote:
Originally Posted by A1win
Speaking of which, we NEED a lua sub forum. The mapping forum is just too crowded. Oh right... please?
.

Good luck with that. I asked for a "tutorial" section just last week in a PM to the forum leader and didn't get it. Lua help would have fit in just fine under a Tutorial subforum.

But regarding the crowding of the mapping section...the number of posts are dieing down quick. I haven't had to scroll past the first page in two days. And the new posts seem to all be about new maps anyway.
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Old 10-12-2007, 01:11 PM   #56
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Any LUA knowledgable coders please PM me to help with a flagrun (warpath) style map with command points...

URGENT!
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Old 02-25-2008, 01:42 AM   #57
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