Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 07-05-2008, 06:54 PM   #1
Pixel
if(0>1){printf("broked");}
Beta Tester
 
Pixel's Avatar
 
Join Date: Mar 2007
Location: Amerika
Class/Position: O
Posts Rated Helpful 3 Times
[RELEASED] ff_rooms

ff_rooms



Link: dctrs8tn.com

lol

Last edited by Dr.Satan; 09-16-2009 at 06:40 AM. Reason: adding working link
Pixel is offline   Reply With Quote


Old 07-05-2008, 07:37 PM   #2
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
lol ^_^
zE is offline   Reply With Quote


Old 07-05-2008, 07:50 PM   #3
Bully
Beta Tester
Fortress Forever Staff
 
Bully's Avatar
 
Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating
Gametype: British Bulldogs
Affiliations: ^
Posts Rated Helpful 67 Times
lol
__________________

Support FF:
Bully is offline   Reply With Quote


Old 07-05-2008, 08:11 PM   #4
Gator-
FF God
 
Gator-'s Avatar
 
Join Date: May 2007
Location: TX
Class/Position: Scout O, Medic O, Demo D/O, Soldier D
Gametype: CTF 4v4
Affiliations: [milkwood] ( GoodFellas )
Posts Rated Helpful 1 Times
Send a message via AIM to Gator- Send a message via MSN to Gator- Send a message via Yahoo to Gator-
Fail.
Gator- is offline   Reply With Quote


Old 07-05-2008, 09:02 PM   #5
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
wow
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 07-05-2008, 09:11 PM   #6
paranoidkirb
 
Join Date: Mar 2007
Class/Position: O/D Pyro
Gametype: Invade and Defend
Posts Rated Helpful 0 Times
Send a message via AIM to paranoidkirb Send a message via MSN to paranoidkirb Send a message via Yahoo to paranoidkirb Send a message via Skype™ to paranoidkirb
Oh god this looks like the best map ever. And it reminds me of Grifball for some reason.
paranoidkirb is offline   Reply With Quote


Old 07-05-2008, 09:46 PM   #7
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 350 Times
Send a message via AIM to squeek.
Looks far too big.
__________________
#FF.Pickup Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 07-05-2008, 10:09 PM   #8
shadow
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
nice blend effect on the ground.
its the little touches like that which really add up.
shadow is offline   Reply With Quote


Old 07-06-2008, 04:58 PM   #9
pF
no war but class war
Fortress Forever Staff
 
pF's Avatar
 
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout
Gametype: ctf
Affiliations: [w~k!]
Posts Rated Helpful 3 Times
So which one's the conc route?
__________________
Support FF:

Gay And Lesbian Fiction | Teen Books | Bath Products
pF is offline   Reply With Quote


Old 07-06-2008, 06:49 PM   #10
Pixel
if(0>1){printf("broked");}
Beta Tester
 
Pixel's Avatar
 
Join Date: Mar 2007
Location: Amerika
Class/Position: O
Posts Rated Helpful 3 Times
Quote:
Originally Posted by -pF-
So which one's the conc route?
middle
Pixel is offline   Reply With Quote


Old 07-06-2008, 10:17 PM   #11
פֿяαιп βαмαgεפ
Annoying people since 1986
 
פֿяαιп βαмαgεפ's Avatar
 
Join Date: Sep 2007
Location: Belgium a.k.a. absurdistan
Class/Position: O fatty, pyro - D engy, pyro
Gametype: CTF
Affiliations: This space for rent.
Posts Rated Helpful 1 Times
Send a message via MSN to פֿяαιп βαмαgεפ
WTF?
פֿяαιп βαмαgεפ is offline   Reply With Quote


Old 07-06-2008, 10:20 PM   #12
Pixel
if(0>1){printf("broked");}
Beta Tester
 
Pixel's Avatar
 
Join Date: Mar 2007
Location: Amerika
Class/Position: O
Posts Rated Helpful 3 Times
Quote:
Originally Posted by פֿяαιп βαмαgεפ
WTF?
lol .
Pixel is offline   Reply With Quote


Old 07-09-2008, 08:47 PM   #13
Hoopajoo
 
Hoopajoo's Avatar
 
Join Date: Aug 2007
Affiliations: ( GoodFellas . )
Posts Rated Helpful 0 Times
Shouldn't it be "room" instead of "rooms?"
Hoopajoo is offline   Reply With Quote


Old 07-10-2008, 05:14 AM   #14
Pixel
if(0>1){printf("broked");}
Beta Tester
 
Pixel's Avatar
 
Join Date: Mar 2007
Location: Amerika
Class/Position: O
Posts Rated Helpful 3 Times
Quote:
Originally Posted by Hoopajoo
Shouldn't it be "room" instead of "rooms?"
Well there was originally going to be a small hallway between the two sides, but it kept getting wider and wider.
Pixel is offline   Reply With Quote


Old 07-10-2008, 05:46 AM   #15
Fragile
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
lol looks like the best map ever. where are the cap points? on the flags?

... are there cap points? rofl.
Fragile is offline   Reply With Quote


Old 07-10-2008, 11:21 AM   #16
Pon
Not choking. Yet.
Lua Team
Wiki Team
Fortress Forever Staff
 
Pon's Avatar
 
Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off
Gametype: Anything but yet more fucking CTF
Affiliations: FF.AvD [FF AvD/ID guild]
Posts Rated Helpful 0 Times
Cap points should be on the roof, so you have to conc up to them
__________________
Support FF:

YOU GUYS REALLY SHOULD UPDATE YOUR STAFF LIST!
I haven't posted since 2010...

Preferable to death. But only just...
Pon is offline   Reply With Quote


Old 07-10-2008, 08:03 PM   #17
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
You guys have no clue how fun this map is with 24 players!
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 07-10-2008, 08:05 PM   #18
shadow
Retired FF Staff
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
i notice the floating light models, might want to fix that. other than that, it looks and plays great!
shadow is offline   Reply With Quote


Old 07-10-2008, 08:32 PM   #19
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
if you want i can make a blendable texture of those walls textures....

that way the red and blue can blend all the way up...
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 07-12-2008, 10:49 PM   #20
v3rtigo
Lock 'n Loll!
 
v3rtigo's Avatar
 
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper
Gametype: CTF
Posts Rated Helpful 0 Times
Make map 2-4x bigger, add a few obstacles and ramps and you've yourself a popular map.

Promise
v3rtigo is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:16 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2018, vBulletin Solutions, Inc.